Presentation

A Texture Streaming Pipeline for Real-Time GPU Ray Tracing
DescriptionDisney Animation makes heavy use of Ptex, which required a texture streaming pipeline. The goal was to create a scalable system to provide a real-time experience even as the number of Ptex expand into thousands. We cap the maximum size of the GPU cache, and employ a LRU eviction scheme.
Event Type
Talk
TimeSunday, 10 August 202510:06am - 10:28am PDT
LocationWest Building, Rooms 211-214
Session TimeSunday, 10 August 20259:00am - 10:30am PDT
LocationWest Building, Rooms 211-214
Interest Areas
Production & Animation
Recordings
Livestreamed
Recorded
Keywords
Rendering