BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190156Z LOCATION:West Building\, Rooms 211-214 DTSTART;TZID=America/Los_Angeles:20250810T100600 DTEND;TZID=America/Los_Angeles:20250810T102800 UID:siggraph_SIGGRAPH 2025_sess175_gensub_288@linklings.com SUMMARY:A Texture Streaming Pipeline for Real-Time GPU Ray Tracing DESCRIPTION:Mark Lee, Nathan Zeichner, and Yining Karl Li (Walt Disney Ani mation Studios)\n\nDisney Animation makes heavy use of Ptex, which require d a texture streaming pipeline. The goal was to create a scalable system t o provide a real-time experience even as the number of Ptex expand into th ousands. We cap the maximum size of the GPU cache, and employ a LRU evicti on scheme.\n\nInterest Area: Gaming & Interactive, New Technologies, Produ ction & Animation\n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nKeyword: Artificial Intelligence/Machine Learning, Augment ed Reality, Capture/Scanning, Digital Twins, Dynamics, Games, Generative A I, Modeling, Performance, Real-Time, Rendering, Simulation, Virtual Realit y\n\nRegistration Category: Full Conference, Virtual Access, Sunday\n\nSes sion Chair: Dave Shreiner (Unity Technologies, Sonoma State University)\n\ n END:VEVENT END:VCALENDAR