BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190053Z LOCATION:West Building\, Rooms 211-214 DTSTART;TZID=America/Los_Angeles:20250810T090000 DTEND;TZID=America/Los_Angeles:20250810T103000 UID:siggraph_SIGGRAPH 2025_sess175@linklings.com SUMMARY:Real-Time and Mobile Techniques DESCRIPTION:A Texture Streaming Pipeline for Real-Time GPU Ray Tracing\n\n Disney Animation makes heavy use of Ptex, which required a texture streami ng pipeline. The goal was to create a scalable system to provide a real-ti me experience even as the number of Ptex expand into thousands. We cap the maximum size of the GPU cache, and employ a LRU eviction scheme.\n\n\nMar k Lee, Nathan Zeichner, and Yining Karl Li (Walt Disney Animation Studios) \n---------------------\nAI-Powered Real-Time VFX for Mobile\n\nAI-Powered Real-Time VFX for Mobile explores the fusion of Generative Adversarial Ne tworks (GANs) and GPU particle systems to achieve cinematic-quality fire a nd water effects on mobile devices. The technology optimizes real-time ren dering across a wide range of hardware, enhancing mobile gaming and ...\n\ n\nDomin Lee, Anda Li, and Kexin Lin (ByteDance Inc.)\n------------------- --\nRay Tracing with Bindless Vulkan on Mobile Devices, a Case Study: Perf ormance\n\nIn this talk, we’ll share our experience working with Vulkan bi ndless techniques and ray tracing on Android smartphones, overcoming hardw are constraints, driver issues, and other mobile platform limitations alon g the way. We'll also present a performance comparison across several Andr oid devic...\n\n\nSergey Kosarevsky, Roman Kuznetsov, and Alexey Medvedev (Reality Labs, Meta)\n---------------------\nA Mobile Scanning Solution to Reconstruct Strand-Based Hairstyles\n\nWe propose a novel mobile scanning solution that allows end-users to reconstruct 3D hairstyles with actual p er-strand curves from just a phone scan. Using a mixture of deep learning and optimization, we make hair scanning fast and accessible while deliveri ng qualitative assets ready to be used in an...\n\n\nPhilip-William Grassa l (Copresence AG), Luca Hormann and Nadia Hamlaoui (Copresence GmbH), Titu s Leistner (Copresence AG), and Lynton Ardizzone (Copresence GmbH)\n\nInte rest Area: Gaming & Interactive, New Technologies, Production & Animation\ n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nKe yword: Artificial Intelligence/Machine Learning, Augmented Reality, Captur e/Scanning, Digital Twins, Dynamics, Games, Generative AI, Modeling, Perfo rmance, Real-Time, Rendering, Simulation, Virtual Reality\n\nRegistration Category: Full Conference, Virtual Access, Sunday\n\nSession Chair: Dave S hreiner (Unity Technologies, Sonoma State University) END:VEVENT END:VCALENDAR