Presentation

Digital Crazing: Applying Quadtree Structures to Simulate Time and Human Intervention
DescriptionThis work offers an innovative approach to digitally replicating crazing patterns, which are aesthetic crazing found on ceramics. By using a quadtree structure, the method captures the time dependent and user-interaction aspects of these patterns, providing a novel perspective in digital material design. This contribution is important for the fields of digital arts, computer graphics, and interactive techniques, as it enriches the representation of cultural aesthetics and advances digital texture generation methods.
Event Type
Art Paper
TimeMonday, 11 August 20253:00pm - 3:15pm PDT
LocationWest Building, Rooms 109-110
ACM Digital Library Art Papers' PDFs
Session Time & Location
Sunday, 10 August 20256:00pm - 8:45pm PDTWest Building, Ballroom AB
Monday, 11 August 20252:00pm - 3:30pm PDTWest Building, Rooms 109-110
Interest Areas
Arts & Design
Gaming & Interactive
New Technologies
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Art
Computer Vision
Dynamics
Education
Image Processing
Modeling
Simulation