BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190003Z LOCATION:West Building\, Exhibit Hall C DTSTART;TZID=America/Los_Angeles:20250810T080000 DTEND;TZID=America/Los_Angeles:20250810T090000 UID:siggraph_SIGGRAPH 2025_sess618_job_127@linklings.com SUMMARY:System Software Engineer - Graphics and Image for Harmony OS DESCRIPTION:We are building the next-generation graphics stack for Harmony OS NEXT, enabling industry-leading rendering, display, and visual intellig ence across devices. As a key member of the graphics platform team, you wi ll work on core rendering systems—from 2D/3D engines to HDR pipelines and neural rendering—defining the foundation for immersive user interfaces, sp atial computing, and gaming performance.\n\nResponsibilities:\n1. Design a nd implement the HarmonyOS NEXT graphics subsystem, including rendering fr ameworks, display pipelines, GPU drivers, and spatial rendering engines.\n 2. Lead graphics performance analysis and optimization, targeting low-late ncy, high-efficiency rendering on mobile hardware.\n3. Advance next-gen re ndering capabilities such as NeRF, 3D Gaussian Splatting, and hybrid neura l-physical pipelines.\n4. Optimize game rendering experience with enhanced GPU utilization, visual quality, and interaction responsiveness.\n5. Coll aborate closely with system, hardware, and media teams to deliver OS-level rendering innovations.\n\n END:VEVENT END:VCALENDAR