BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190002Z LOCATION:West Building\, Exhibit Hall C DTSTART;TZID=America/Los_Angeles:20250810T080000 DTEND;TZID=America/Los_Angeles:20250810T090000 UID:siggraph_SIGGRAPH 2025_sess618_job_110@linklings.com SUMMARY:Senior Technical Artist (Rigging) - EA SPORTS Technology DESCRIPTION:EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interacti ve technology, fan programs, and cross-platform digital experiences. EA SP ORTS creates connected experiences that ignite the emotion of sport throug h industry-leading sports video games, including Madden® NFL and College F ootball®, FC® soccer, NHL® hockey, and EA SPORTS UFC®.\n\nEA SPORTS Tech p rovides specialized technology teams working on modern character motion, c ontent pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps pu sh visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativ ity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise t o work every day.\n\nThis is a 12-month contract to begin with, with the p ossibility of long term employment. This team works hybrid 3 days/onsite ( Tuesday, Wednesday & Thursday) at EA Vancouver. \n\nResponsibilities:\nCo llaborate with Art Directors, Development Directors, Artists and Engineers to achieve the highest fidelity deformation content for EA Sports games.\ nRefine and improve workflows to tackle technical challenges and increase efficiency.\nLeverage common technology and implement techniques to solve character animation and deformation challenges.\nPartner with leadership t o implement new initiatives and mentor newer artists.\n\nQualifications:\n - 5+ years of games production experience working in technical art/rigging /animation desired (cinematic experience also considered).\n- A bachelor's degree (or equivalent experience) in a related field.\n- Expert knowledge designing complex skeletons, control rigs, secondary animation (fat, jigg le, muscle sim), and skin deformations.\n- Strong understanding of human a natomy and animation principles.\nIn depth expertise with relevant 3D soft ware packages such as Maya and Houdini.\nExperience with asset optimizatio n challenges and real-time limitations specific to character deformation.\ nProficient scripting/programming in Python (C++/C# a bonus).\nA willingne ss to jump into the unknown and solve new problems to resolve technical ch allenges and limitations.\nExperience in working with content-driven game engines (e.g. Unreal, Unity, Frostbite) desired.\nA Passion for Games!\n\n COMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good fai th expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will a dvise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. educat ion, qualifications, certifications, experience, skills, geographic locati on, or business needs). \n\nPAY RANGES\n* British Columbia (depending on l ocation e.g. Vancouver vs. Victoria) * $115,100 - $161,200 CAD\n In Britis h Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental /vision coverage and basic life insurance.\n\n END:VEVENT END:VCALENDAR