BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190002Z LOCATION:West Building\, Exhibit Hall C DTSTART;TZID=America/Los_Angeles:20250810T080000 DTEND;TZID=America/Los_Angeles:20250810T090000 UID:siggraph_SIGGRAPH 2025_sess618_job_102@linklings.com SUMMARY:Technical Artist (Tools) - EA SPORTS Technology DESCRIPTION:EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interacti ve technology, fan programs, and cross-platform digital experiences. EA SP ORTS creates connected experiences that ignite the emotion of sport throug h industry-leading sports video games, including Madden NFL football, FC s occer, NHL® hockey, and EA SPORTS UFC.\n\nAs part of Sport Tech, the Techn ical Art Team helps push visual boundaries and experiences for our players . We invest in future technologies, shared tooling, and production workflo ws. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspe ctives and expertise to work every day.\n\nYour Responsibilities:\nAs a Te chnical Artist, your mission is to implement efficient, high-quality conte nt production workflows, technologies, and visuals for our SPORTS Shared I nitiatives, working on the frontier of content creation. As a contributor, you are experienced in the Technical Art field, with main responsibilitie s including developing tools, pipelines, systems, optimizations, and integ rations with other production systems..\n\nTechnical Artists are expected to assume ownership over their assigned areas - understanding requirements , developing solutions or prototypes, and resolving any technical issues t hat arise during development. You will partner with other Technical Artist s and Artists on the team, as well as collaborate with the game teams and other Sports Tech central teams. You can be from an Art, Design, Mathemat ics, Engineering or Computer Science background; however, you must demonst rate a comfort level in working with both art and science. \n\nYour Qualif ications:\n- At least 4+ years of cinematic/games production experience.\n - A bachelor's degree (or equivalent) in a related field.\n- Effective at communicating with different audiences: artists, engineers, and managers.\ n- Proficient scripting/programming in Python and C#. (C++ is a bonus, but is not required).\n- Expert knowledge of 2D and 3D art packages such as M aya, Photoshop, and Houdini.\n- A solutions provider, especially as it per tains to developing techniques to meet quality targets within technical co nstraints.\n- Experience with asset optimization challenges/techniques.\n- A willingness to jump into the unknown and solve new problems; the abilit y to think creatively to resolve technical challenges and limitations.\n- A Passion for Games!\n\nCOMPENSATION AND BENEFITS\nThe ranges listed below are what EA in good faith expects to pay applicants for this role in thes e locations at the time of this posting. If you reside in a different loca tion, a recruiter will advise on the applicable range and benefits. Pay of fered will be determined based on a number of relevant business and candid ate factors (e.g. education, qualifications, certifications, experience, s kills, geographic location, or business needs). \n\nPAY RANGES\n* British Columbia (depending on location e.g. Vancouver vs. Victoria) * $96,400 - $ 133,900 CAD\nIn British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a n ew child (12 weeks for maternity, and 4 weeks for parental/adoption leave) , extended health/dental/vision coverage, life insurance, disability insur ance, retirement plan to regular full-time employees. Certain roles may al so be eligible for bonus and equity.\n\nAbout Electronic Arts\nWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience , creativity, and curiosity. From leadership that brings out your potentia l, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.\n\nWe adopt a holistic app roach to our benefits programs, emphasizing physical, emotional, financial , career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, ment al well-being support, retirement savings, paid time off, family leaves, c omplimentary games, and more. We nurture environments where our teams can always bring their best to what they do.\n\nElectronic Arts is an equal op portunity employer. All employment decisions are made without regard to ra ce, color, national origin, ancestry, sex, gender, gender identity or expr ession, sexual orientation, age, genetic information, religion, disability , medical condition, pregnancy, marital status, family status, veteran sta tus, or any other characteristic protected by law. We will also consider e mployment qualified applicants with criminal records in accordance with ap plicable law. EA also makes workplace accommodations for qualified individ uals with disabilities as required by applicable law.\n\n END:VEVENT END:VCALENDAR