BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:East Building\, Room 12 DTSTART;TZID=America/Los_Angeles:20250813T080000 DTEND;TZID=America/Los_Angeles:20250813T090000 UID:siggraph_SIGGRAPH 2025_sess617_bof_202@linklings.com SUMMARY:Thriving in the New Era of VFX DESCRIPTION:Graham Peddie (Juno VFX), Mike Bott (Diskover Data), Alex Hatf ield (Juno VFX), and David Risley (Qumulo)\n\nThe creative industry is ent ering a transformative phase. Amid evolving production models, tighter tim elines, and rising expectations, studios are being challenged to reimagine how they operate.\nIn this forward-looking session, our panel of industry experts leads a strategic discussion on how studios can excel. Topics inc lude:\n- Reducing technical overhead through smarter infrastructure\n- Imp roving data visibility to support faster, more informed decisions\n- Struc turing teams for greater flexibility and efficiency\n- Leveraging automati on and emerging technologies to unlock targeted savings\n- Scaling infrast ructure up or down—on-prem, in the cloud, or both—to align with fluctuatin g production demand\n\nInterest Area: Gaming & Interactive, New Technologi es, Production & Animation\n\nKeyword: Animation, Pipeline Tools and Work\ n\nRegistration Category: Full Conference, Experience\n\n END:VEVENT END:VCALENDAR