BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:East Building\, Room 12 DTSTART;TZID=America/Los_Angeles:20250813T110000 DTEND;TZID=America/Los_Angeles:20250813T150000 UID:siggraph_SIGGRAPH 2025_sess586_bof_180@linklings.com SUMMARY:Exploring 3D Gaussian Splatting for Industrial, Interactive and Im mersive Applications DESCRIPTION:Mindy Li (XGRIDS, Nucleus4D)\n\nThis Birds of a Feather sessio n brings together researchers and industry experts to discuss the evolving role of 3D Gaussian Splatting (3DGS) in computer graphics, interactive te chniques, and real-world workflows. From academic research to applied use cases, panelists will share insights on how 3DGS is being explored for imm ersive environments, virtual production, cultural heritage, simulation, an d more. Join us for an open exchange on the technical challenges, emerging best practices, and the future potential of this rapidly developing field .\n\nInterest Area: Arts & Design, Gaming & Interactive, New Technologies, Production & Animation\n\nKeyword: Capture/Scanning, Computer Vision, Dig ital Twins, Games, Pipeline Tools and Work, Simulation, Spatial Computing, Virtual Reality\n\nRegistration Category: Full Conference, Experience\n\n END:VEVENT END:VCALENDAR