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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190158Z
LOCATION:East Building\, Room 8
DTSTART;TZID=America/Los_Angeles:20250813T130000
DTEND;TZID=America/Los_Angeles:20250813T150000
UID:siggraph_SIGGRAPH 2025_sess583_bof_191@linklings.com
SUMMARY:Cameras You Can’t See, Hold, or Touch: Building Cinematic Cameras 
 Across Games, VFX, and Animation
DESCRIPTION:Jim Geduldick (Spaceboy Labs); Brett Ineson (Animatrik); Adam 
 Myhill (Black Eye Technologies); Erin Olorenshaw (Respawn Entertainment); 
 Matthew Ward (Gearbox Entertainment); and Emily Hsu (Epic Games, Society f
 or Game Cinematics)\n\nAs digital storytelling evolves, so does the role o
 f the camera. This live, collaborative BoF brings together a cross-industr
 y panel to explore how cinematography principles are upheld or reimagined 
 across games, VFX, animation, virtual production, and hybrid pipelines. Th
 rough guided discussion and attendee knowledge exchanges, we’ll dive into 
 the aesthetic, technical, and narrative choices behind virtual cameras. To
 pics will include interactive storytelling, real-time engines, procedural 
 workflows, and how creators both follow and break classical rules to shape
  modern visual experiences. Participants will share insights, challenges, 
 and approaches that are redefining cinematic language in today’s digital p
 roduction landscape.\n\nInterest Area: Arts & Design, Gaming & Interactive
 , New Technologies, Production & Animation\n\nKeyword: Games, Pipeline Too
 ls and Work, Real-Time\n\nRegistration Category: Full Conference, Experien
 ce\n\n
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