BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:West Building\, Rooms 116-117 DTSTART;TZID=America/Los_Angeles:20250813T090000 DTEND;TZID=America/Los_Angeles:20250813T103000 UID:siggraph_SIGGRAPH 2025_sess567_ind_131@linklings.com SUMMARY:NVIDIA DLI Training: NVIDIA Nsight Graphics in Action: Develop and Debug Modern Ray-Tracing Applications DESCRIPTION:NVIDIA Nsight Graphics is a standalone tool for designing, deb ugging, and optimizing games and professional graphics applications. This lab will immerse students in the architecture of an open-source gaussian s plat renderer, which will serve as the canvas for learning Nsight Graphics for both rasterization and ray tracing pipelines. This first session in t he series will focus on inspection and debugging of frames to identify and diagnose common rendering bugs and performance blockers. By the end of th is lab students will be able to navigate key tools within Nsight Graphics, including the Graphics Debugger, Ray Tracing Inspector, and Shader Debugg er.\n\nInterest Area: Gaming & Interactive\n\nKeyword: Games, Graphics Sys tems Architecture, Hardware, Performance, Real-Time, Rendering\n\nRegistra tion Category: Full Conference, Experience, Exhibits Only, Wednesday\n\n END:VEVENT END:VCALENDAR