BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:Waterfront Ballroom\, Fairmont Waterfront Hotel DTSTART;TZID=America/Los_Angeles:20250813T100000 DTEND;TZID=America/Los_Angeles:20250813T120000 UID:siggraph_SIGGRAPH 2025_sess555_bof_176@linklings.com SUMMARY:glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D DESCRIPTION:Leonard Daly (Khronos Group, Daly Realism); Eric Chadwick (DGG ); Preetish Kakkar (Adobe); Eoin Mcloughlin (Microsoft); Sean Lilley (Cesi um); and Michael Rubloff (Radiancefields.com)\n\nglTF is evolving beyond i ts original role as the JPEG of 3D. This session will offer insight into t he current and future evolution of the format, including a new membership structure that makes it easier than ever to get involved and show the futu re of 3D. Learn how to access and use updated tooling; get a high-level up date on new and emerging interactivity, physics, and audio extensions; and learn about the role of Gaussian Splatting in the future of 3D Asset Crea tion. We’ll explore the newly updated Asset Creation Guidelines 2.0, an e ssential best practices guide for content creators.\n\nInterest Area: Arts & Design, Gaming & Interactive, New Technologies, Production & Animation\ n\nKeyword: Artificial Intelligence/Machine Learning, Digital Twins, Games , Generative AI, Geometry, Industry Insight, Modeling, Pipeline Tools and Work, Rendering, Virtual Reality\n\nRegistration Category: Full Conference , Experience\n\n END:VEVENT END:VCALENDAR