BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:West Building\, Rooms 101-102 DTSTART;TZID=America/Los_Angeles:20250812T100000 DTEND;TZID=America/Los_Angeles:20250812T110000 UID:siggraph_SIGGRAPH 2025_sess541_ind_163@linklings.com SUMMARY:Houdini 21 Character FX Tools DESCRIPTION:Join us at SIGGRAPH for an in-depth look at the latest advance ments in Houdini’s Character FX workflows, featuring Otis—a powerful new G PU-accelerated dynamics solver purpose-built for soft tissue simulation. O tis combines the speed of Vellum with the material accuracy of FEM, delive ring unprecedented realism for muscle, fascia, fat, and tissue interaction s. Robust volumetric collisions and constraint systems now support fully i ntegrated muscle and tissue simulation, dramatically reducing setup time w hile improving physical fidelity and anatomical plausibility. We’ll also h ighlight machine learning–driven deformation using updated models tailored for anatomical characters—enabling faster, high-quality results with mini mal manual input. Procedural muscle deintersections, volume adjustments, a nd dynamic muscle flexing are easier than ever to configure. Quasi-static skin sliding eliminates the need for a separate simulation pass for skin d eformation. Together, these improvements make production-ready results not just achievable, but intuitive, efficient, and artist-friendly.\n\nIntere st Area: New Technologies, Production & Animation\n\nKeyword: Animation, A rtificial Intelligence/Machine Learning, Dynamics, Simulation\n\nRegistrat ion Category: Full Conference, Experience, Exhibits Only, Tuesday\n\n END:VEVENT END:VCALENDAR