BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:East Building\, Room 16 DTSTART;TZID=America/Los_Angeles:20250813T100000 DTEND;TZID=America/Los_Angeles:20250813T105000 UID:siggraph_SIGGRAPH 2025_sess533_ind_154@linklings.com SUMMARY:Crossing the Final Real-time Frontier: Chaos Vantage support from USD to MtlX, to GSplats, to VDB DESCRIPTION:Chaos Vantage supports open standards like USD and MaterialX i n real-time or near real-time. That's what you will get as Chaos Vantage c ontinues to evolve far beyond its original scope and limitations, unlockin g real-time ray tracing for studios and artists beyond the V-Ray and any s ingle renderer ecosystem.\nJoin Vantage Product Manager Simeon Balabanov a s he explores how what began as a real-time viewport companion for V-Ray i s now becoming an open, standalone platform built for the most demanding r eal-time production workflows. Simeon will also highlight how support for rendering Gaussian Splats is transforming previz workflows, and how the ad dition of OpenVDB volume rendering significantly expands Vantage’s potenti al in high-end visual effects.\n\nInterest Area: Gaming & Interactive, New Technologies, Production & Animation\n\nKeyword: Animation, Artificial In telligence/Machine Learning, Computer Vision, Games, Pipeline Tools and Wo rk, Real-Time, Rendering\n\nRegistration Category: Full Conference, Experi ence, Exhibits Only, Wednesday\n\n END:VEVENT END:VCALENDAR