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DTSTART:19700308T020000
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DTSTAMP:20260417T190159Z
LOCATION:West Building\, Rooms 101-102
DTSTART;TZID=America/Los_Angeles:20250812T111000
DTEND;TZID=America/Los_Angeles:20250812T120000
UID:siggraph_SIGGRAPH 2025_sess527_ind_148@linklings.com
SUMMARY:Project Outback | Exploring facial rigging techniques in KineFX/AP
 EX
DESCRIPTION:In this presentation, we will be introducing Project Outback a
 s a context in which to explore Houdini's rigging and animation framework:
  KineFX (powered by APEX).\n\nWe will start by briefly recalling what are 
 KineFX and APEX and what was achieved during the first phase of Project Ou
 tback.\n\nFor the second phase of our APEX exploration, we will be focusin
 g on facial rigging. We will explain the difference between a facial rig b
 uilt for a realistic character and one built for a stylised/cartoon charac
 ter.\n\nWe will then continue our discussion by examining some facial rigg
 ing techniques and how they can be implemented in KineFX.\n\nSome of the t
 echniques that will be covered include:\n- slider creation\n  - types\n  -
  xform components\n  - limits\n  - normalizing\n  - control groups\n- blen
 dshapes\n  - generating from operators\n  - mirroring\n  - symmetrizing\n 
  - splitting\n  - refining (sculpting)\n  - fixing interpolation path with
  inbetweens\n  - optimizing\n  - APEX graph building\n- skeleton blendshap
 ing\n- lattices and weight maps\n- custom deformation operators\n- rivets\
 n- layered bone deforms\n- deltamush\n\nFinally, we will close the discuss
 ion by providing some path to be explored and some tips and tricks to keep
  in mind.\n\nInterest Area: New Technologies, Production & Animation\n\nKe
 yword: Animation\n\nRegistration Category: Full Conference, Experience, Ex
 hibits Only, Tuesday\n\n
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