BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190156Z LOCATION:West Building\, Rooms 101-102 DTSTART;TZID=America/Los_Angeles:20250812T154500 DTEND;TZID=America/Los_Angeles:20250812T163000 UID:siggraph_SIGGRAPH 2025_sess524_ind_145@linklings.com SUMMARY:What's New in COPland? DESCRIPTION:Copernicus was released in beta form as part of Houdini 20.5, adding an entirely new context for GPU-accelerated image processing. Since then, the team has been busy addressing existing deficiencies and expandi ng its functionality to enable new possibilities for artists and tool deve lopers. This talk offers a peek at some of the exciting features coming to Copernicus in Houdini 21. From newly-added nodes and interactive workflow s, to baking and material blending: this presentation will give an overvie w of tools available in Copernicus for texture generation and editing. We will also cover other powerful constructs introduced in the upcoming versi on, such as cables and live simulations--including brand new solvers imple mented within the Copernicus framework. Finally, the presentation will div e into improvements to slap comp, where we will demonstrate how Copernicus and Solaris can work together to help you get the most out of the viewpor t--or to stylize its look completely.\n\nInterest Area: Arts & Design, Gam ing & Interactive, Production & Animation\n\nKeyword: Games, Image Process ing, Real-Time, Rendering, Simulation\n\nRegistration Category: Full Confe rence, Experience, Exhibits Only, Tuesday\n\n END:VEVENT END:VCALENDAR