BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190156Z LOCATION:West Building\, Rooms 101-102 DTSTART;TZID=America/Los_Angeles:20250812T130000 DTEND;TZID=America/Los_Angeles:20250812T133000 UID:siggraph_SIGGRAPH 2025_sess523_ind_144@linklings.com SUMMARY:MPM - Tasty mixture DESCRIPTION:We going to look into advances made in MPM solver, new SOP too ls and workflows around it and also improvements in Karma XPU and Solaris. \n\nMain focus will be on the multiple material types interactions in MPM solver, two way interaction and material transitions. Solids and liquids working together, surface tension, plasticity, emission expansion, all at once.\n\nWe going to prepare tasty hot drink from cookies, milk, sugar, co ffee and caramel. Showcasing multiple simulations setups, different approa ches and gotchas with different material types in MPM. \n\nMeshing MPM sim s is a breeze with the new Neural Surface SOP. Will showcase helpful tips how to utilize it to our advantage.\n\nEvery shot will be exported to USD and assembled in Solaris for rendering with Karma XPU. We will look into n ew Whitewater XPU shader, motion blured volumes, volumetric specular, new rendering properties and AOVs.\n\nThis presentation goes trough whole spec trum of Houdini tools to create final spot.\n\nInterest Area: Production & Animation\n\nKeyword: Rendering, Simulation\n\nRegistration Category: Ful l Conference, Experience, Exhibits Only, Tuesday\n\n END:VEVENT END:VCALENDAR