BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Rooms 111-112 DTSTART;TZID=America/Los_Angeles:20250813T090000 DTEND;TZID=America/Los_Angeles:20250813T165000 UID:siggraph_SIGGRAPH 2025_sess481@linklings.com SUMMARY:NVIDIA OpenUSD Day DESCRIPTION:Break\n---------------------\nBreak\n---------------------\nBr eak\n---------------------\nAccelerating Embodied AI With Simulation\n\nSi mulation is rapidly redefining how embodied AI systems learn, adapt, and d eploy in the real world. In this talk, we’ll share best practices from Lig htwheel’s work supporting leading research and industry teams with SimRead y assets, scalable synthetic data pipelines, and simulation-firs...\n\n--- ------------------\nAutomating 3D Content at Scale With Digital Twins and OpenUSD\n\nThis must-see session explores how digital creation and automat ion can deliver precision marketing at scale. By leveraging NVIDIA’s OpenU SD, Omniverse, and enterprise-grade AI, GRIP presents a robust pipeline th at integrates Digital Twins, Responsible Enterprise AI, and rule-based con trollers....\n\n---------------------\nBreak\n---------------------\nBeyon d Rendering: Why Graphics Are Needed For Physical AI\n\nAs machines begin to operate autonomously in the physical world — from robotics to autonomou s vehicles to industrial systems — they need not only perception but under standing. NVIDIA Cosmos WFMs enable developers to build world models that can predict future states, transfer knowledge ac...\n\n------------------- --\nBeyond Hollywood: Expanding 3D Skills into New Frontiers in AI & Digit al Twins\n\nUnlock new career paths beyond media and entertainment. Join o ur panel to discover opportunities in fields like digital twins, AI, and r obotics. Hear from industry leaders and learn how to transition your 3D sk ills to these high-demand industries.\n\n---------------------\n3D Gaussia n Splatting for Realistic Physical AI Simulations\n\n3D Gaussian splatting has rapidly emerged as a transformative technique for high-fidelity scene reconstruction and real-time rendering. It is also unlocking new capabili ties for physical AI development, from robotics, to autonomous vehicles, a nd more. This session explores recent advances in 3D Gaus...\n\n---------- -----------\nBreak\n---------------------\nAdvancing Humanoid Robots With Simulation-First Approach\n\nDiscover how simulation-first development is advancing humanoid robotics. AEON, Hexagon’s advanced humanoid robot, was engineered entirely in virtual environments using NVIDIA Omniverse, Isaac platform technologies, and OpenUSD. This approach enabled rapid skill acqu isition and robust validati...\n\n---------------------\nBreak\n---------- -----------\nHow Disney Droids Come to Life With Physics Simulation\n\nExp erience the next evolution in 3D simulation with Newton, an open-source, G PU-accelerated physics engine developed by NVIDIA in collaboration with Di sney Research and DeepMind. With seamless OpenUSD integration and NVIDIA W arp technology, Newton enables real-time simulation of complex interaction s...\n\n---------------------\nIntroduction to OpenUSD for Physical AI\n\n See how NVIDIA and our partners are advancing OpenUSD as the data ecosyste m for industrial digital twins and the next era of AI, including physical AI for robotics, industrial digitalization, and autonomous vehicles. We’ll cover workflows for virtual facility layout and operation, sensor simul.. .\n\n---------------------\nBreak\n\nInterest Area: New Technologies, Rese arch & Education\n\nKeyword: Artificial Intelligence/Machine Learning, Aug mented Reality, Capture/Scanning, Computer Vision, Digital Twins, Generati ve AI, Physical AI, Pipeline Tools and Work, Real-Time, Rendering, Robotic s, Scientific Visualization, Simulation, Spatial Computing, Virtual Realit y\n\nRegistration Category: Full Conference, Experience, Exhibits Only, We dnesday END:VEVENT END:VCALENDAR