BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190156Z LOCATION:West Building\, Rooms 111-112 DTSTART;TZID=America/Los_Angeles:20250812T090000 DTEND;TZID=America/Los_Angeles:20250812T095000 UID:siggraph_SIGGRAPH 2025_sess479_ind_111@linklings.com SUMMARY:Next-Gen Rendering: Advances in GPU Ray Tracing With AI DESCRIPTION:Join NVIDIA engineers for an in-depth look at how the NVIDIA O ptiX ray tracing toolkit is using DLSS, Mega Geometry, Cooperative Vectors and more to redefine real-time and production rendering. We’ll explore th e latest in AI-powered ray tracing techniques, new neural rendering method s, and performance leaps for both interactive and offline graphics. Whethe r you’re exploring GPU-accelerated rendering for the first time or advanci ng what’s possible, we invite you to join the conversation about the futur e of rendering.\n\nInterest Area: Production & Animation\n\nKeyword: Anima tion, Art, Artificial Intelligence/Machine Learning, Capture/Scanning, Dig ital Twins, Games, Generative AI, Geometry, Graphics Systems Architecture, Hardware, Image Processing, Industry Insight, Lighting, Performance, Phys ical AI, Pipeline Tools and Work, Real-Time, Rendering, Robotics, Simulati on, Virtual Reality\n\nRegistration Category: Full Conference, Experience, Exhibits Only, Tuesday\n\n END:VEVENT END:VCALENDAR