BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:West Building\, Rooms 111-112 DTSTART;TZID=America/Los_Angeles:20250812T160000 DTEND;TZID=America/Los_Angeles:20250812T165000 UID:siggraph_SIGGRAPH 2025_sess479_ind_109@linklings.com SUMMARY:GPU Rendering Innovations at Sony Pictures Imageworks DESCRIPTION:Explore how Sony Pictures Imageworks, creators of visual effec ts for over fifty feature films, including A Minecraft Movie and Spider-Ma n: Across the Spider-Verse, have transformed the SPEAR renderer with GPU a cceleration. Discover innovative techniques to address execution coherency and memory organization that enable faster, more interactive artist workf lows all while attempting to maintain feature parity with the CPU producti on renderer. Find out how the team overcame challenges with complex produ ction shaders and lighting scenarios and achieved significant performance gains using NVIDIA OptiX. Join us for practical advice on how to implemen t GPU rendering for modern visual effects workflows.\n\nInterest Area: Pro duction & Animation\n\nKeyword: Animation, Art, Artificial Intelligence/Ma chine Learning, Capture/Scanning, Digital Twins, Games, Generative AI, Geo metry, Graphics Systems Architecture, Hardware, Image Processing, Industry Insight, Lighting, Performance, Physical AI, Pipeline Tools and Work, Rea l-Time, Rendering, Robotics, Simulation, Virtual Reality\n\nRegistration C ategory: Full Conference, Experience, Exhibits Only, Tuesday\n\n END:VEVENT END:VCALENDAR