BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:West Building\, Rooms 111-112 DTSTART;TZID=America/Los_Angeles:20250812T140000 DTEND;TZID=America/Los_Angeles:20250812T145000 UID:siggraph_SIGGRAPH 2025_sess479_ind_108@linklings.com SUMMARY:Real-Time Ray Tracing for M&E: Challenges and Innovations DESCRIPTION:In this session, we’ll explore the key challenges of bringing real-time ray tracing to the Media & Entertainment industry, including mul ti-machine synchronization, multi-GPU rendering, lens distortion, and more . We’ll show how ray tracing simplifies complex problems and how a connect ed ecosystem—using standards like USD and MaterialX—enables powerful, flex ible workflows. These innovations also unlock new possibilities for virtua l production, making it possible to achieve high-quality, real-time visual s. We’ll demonstrate why this is the only real-time solution today that me ets the demanding needs of M&E.\n\nInterest Area: Production & Animation\n \nKeyword: Animation, Art, Artificial Intelligence/Machine Learning, Captu re/Scanning, Digital Twins, Games, Generative AI, Geometry, Graphics Syste ms Architecture, Hardware, Image Processing, Industry Insight, Lighting, P erformance, Physical AI, Pipeline Tools and Work, Real-Time, Rendering, Ro botics, Simulation, Virtual Reality\n\nRegistration Category: Full Confere nce, Experience, Exhibits Only, Tuesday\n\n END:VEVENT END:VCALENDAR