BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Rooms 111-112 DTSTART;TZID=America/Los_Angeles:20250812T090000 DTEND;TZID=America/Los_Angeles:20250812T165000 UID:siggraph_SIGGRAPH 2025_sess479@linklings.com SUMMARY:NVIDIA RTX Rendering Day DESCRIPTION:Break\n---------------------\nNext-Gen Rendering: Advances in GPU Ray Tracing With AI\n\nJoin NVIDIA engineers for an in-depth look at h ow the NVIDIA OptiX ray tracing toolkit is using DLSS, Mega Geometry, Coop erative Vectors and more to redefine real-time and production rendering. W e’ll explore the latest in AI-powered ray tracing techniques, new neural r endering methods, and per...\n\n---------------------\nReal-Time Ray Traci ng for M&E: Challenges and Innovations\n\nIn this session, we’ll explore t he key challenges of bringing real-time ray tracing to the Media & Enterta inment industry, including multi-machine synchronization, multi-GPU render ing, lens distortion, and more. We’ll show how ray tracing simplifies comp lex problems and how a connected e...\n\n---------------------\nBreak\n--- ------------------\nBreak\n---------------------\nPixar and Beyond! Creati vity, Technology, and RenderMan\n\nFrom Toy Story to today, Pixar’s render ing technology has continuously evolved — and now, with RenderMan XPU, a p owerful hybrid CPU and GPU renderer, artists are gaining unprecedented spe ed and creative freedom.\nLearn how XPU is empowering artists and producti on pipelines with faster ite...\n\n---------------------\nGPU Rendering In novations at Sony Pictures Imageworks\n\nExplore how Sony Pictures Imagewo rks, creators of visual effects for over fifty feature films, including A Minecraft Movie and Spider-Man: Across the Spider-Verse, have transformed the SPEAR renderer with GPU acceleration. Discover innovative techniques t o address execution coherency and memory orga...\n\n---------------------\ nHigh-Fidelity Rendering for Physical AI With NVIDIA Omniverse RTX\n\nBuil ding and validating intelligent agents and digital twins for complex real- world operations demands physically accurate, real-time simulation. NVIDIA Omniverse RTX provides this crucial fidelity, fundamentally transforming how Physical AI is developed. This session explores the capabilities of Om ...\n\n---------------------\nReal-Time Short Form Content: Using GPU Acce lerated Techniques for Storytelling\n\nLandis Fields and Shannon Thomas fr om Industrial Light & Magic (ILM) walk us through their creative developme nt workflow and how RTX rendering in Unreal Engine brings reality as well as efficiencies to storytelling.\n\n---------------------\nThe Future of R endering\n\nCovering emerging trends in GPU rendering for motion graphics, film making, product design, VFX, games, virtual production, immersive me dia and more – with deep dives on the latest frontier AI technologies, wor kflows and IP provenance tools.\n\n---------------------\nBreak\n--------- ------------\nBreak\n---------------------\nBreak\n\nInterest Area: Produc tion & Animation\n\nKeyword: Animation, Art, Artificial Intelligence/Machi ne Learning, Capture/Scanning, Digital Twins, Games, Generative AI, Geomet ry, Graphics Systems Architecture, Hardware, Image Processing, Industry In sight, Lighting, Performance, Physical AI, Pipeline Tools and Work, Real-T ime, Rendering, Robotics, Simulation, Virtual Reality\n\nRegistration Cate gory: Full Conference, Experience, Exhibits Only, Tuesday END:VEVENT END:VCALENDAR