BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190156Z LOCATION:West Building\, Ballroom C DTSTART;TZID=America/Los_Angeles:20250812T090000 DTEND;TZID=America/Los_Angeles:20250812T121500 UID:siggraph_SIGGRAPH 2025_sess352_gensubcur_112@linklings.com SUMMARY:Advances in Real-Time Rendering in Games Part I DESCRIPTION:Natalya Tatarchuk (Activision, Microsoft); Michal Drobot (Acti vision); Luc Leblanc and Melino Conte (Ubisoft); and Sergei Kulikov (Machi ne Games)\n\nModern video games employ a variety of sophisticated algorith ms to produce groundbreaking 3D rendering pushing the visual boundaries an d interactive experience of rich environments. This course brings state-of -the-art and production-proven rendering techniques for fast, interactive rendering of complex and engaging virtual worlds of video games.\n\nThis i s the course to attend if you are in the game development industry or want to learn the latest and greatest techniques in the real-time rendering do main!\n\nInterest Area: Gaming & Interactive, New Technologies, Production & Animation, Research & Education\n\nRecording: Not Livestreamed, Not Rec orded\n\nKeyword: Games, Geometry, Industry Insight, Lighting, Performance , Real-Time, Rendering\n\nRegistration Category: Full Conference\n\n END:VEVENT END:VCALENDAR