BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:East Building\, Room 15 DTSTART;TZID=America/Los_Angeles:20250811T160000 DTEND;TZID=America/Los_Angeles:20250811T170000 UID:siggraph_SIGGRAPH 2025_sess345_bof_131@linklings.com SUMMARY:Using the SDL GPU Graphics API in Education DESCRIPTION:Sanjay Madhav (University of Southern California)\n\nSDL is a popular open-source library used in games and other interactive software. Its latest version includes a new GPU API that provides a cross-platform m odern graphics interface with less of a learning curve than Vulkan. This m akes SDL GPU a perfect candidate for teaching students a modern approach t o interactive graphics.\n\nJoin SDL GPU project lead Evan Hemsley alongsid e professors Sanjay Madhav (USC), Mike Shah (Yale), and Matt Whiting (USC) , as they discuss the design of SDL GPU and present first steps towards in tegrating the library into interactive graphics curriculum.\n\nInterest Ar ea: Gaming & Interactive, Research & Education\n\nRecording: Not Livestrea med, Not Recorded\n\nKeyword: Education, Games\n\nRegistration Category: F ull Conference, Experience\n\n END:VEVENT END:VCALENDAR