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VERSION:2.0
PRODID:Linklings LLC
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TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
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TZOFFSETFROM:-0700
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TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
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BEGIN:VEVENT
DTSTAMP:20260417T190156Z
LOCATION:West Building\, Rooms 208-209
DTSTART;TZID=America/Los_Angeles:20250810T153000
DTEND;TZID=America/Los_Angeles:20250810T163000
UID:siggraph_SIGGRAPH 2025_sess325_thea_104@linklings.com
SUMMARY:DAC & SIGGRAPH’25 Creative Content Overview
DESCRIPTION:Rebecca Ruige Xu (ACM SIGGRAPH Digital Arts Community, Syracus
 e University); Victoria Szabo (ACM SIGGRAPH Digital Arts Community, Duke U
 niversity); Victoria Szabo (SIGGRAPH'25 Art Papers); Francesca Franco (SIG
 GRAPH'25 Art Gallery); Nathan Matsuda (SIGGRAPH'25 Emerging Technologies);
  Thierry Frey (SIGGRAPH'25 Labs); Dawn Fidrick (SIGGRAPH'25 Computer Anima
 tion Festival); Iñigo Quilez (SIGGRAPH'25 Real-Time Live!); Saskia Groenew
 egen (SIGGRAPH'25 Immersive Pavillion); and Rebecca Ruige Xu (ACM SIGGRAPH
  Digital Arts Community)\n\nThis session offers a preview of SIGGRAPH 2025
 ’s creative programming. Chairs and Directors from various conference prog
 rams will share highlights of their featured projects, upcoming events, an
 d curatorial visions.  Attendees will get an early look at how this year’s
  conference explores new directions in digital art, encourages cross-disci
 plinary collaboration, and invites creative experimentation across media a
 nd technology.\n\nThe session also introduces the ACM SIGGRAPH Digital Art
 s Community (DAC), which supports global dialogue among artists, designers
 , and technologists. Through programs like SPARKS Lightning Talks, digital
  exhibitions, and student competitions, DAC fosters connections between ar
 t, computer graphics, and interactive media. Learn more at dac.siggraph.or
 g.\n\nInterest Area: Arts & Design, Gaming & Interactive, New Technologies
 , Production & Animation, Research & Education\n\nRecording: Not Livestrea
 med, Not Recorded\n\nKeyword: Art, Education, Games\n\nRegistration Catego
 ry: Full Conference, Experience\n\n
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