BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:West Building\, Ballroom AB DTSTART;TZID=America/Los_Angeles:20250812T180000 DTEND;TZID=America/Los_Angeles:20250812T194500 UID:siggraph_SIGGRAPH 2025_sess323_real_138@linklings.com SUMMARY:Painting with 3D Gaussian Splat Brushes DESCRIPTION:Karran Pandey (University of Toronto); Anita Hu (NVIDIA); Humb ert Hardy, Frank Nadeau, and Eloi Champagne (National Film Board of Canada ); Karan Singh (University of Toronto); and Maria Shugrina (NVIDIA)\n\nWe present the first interactive system for painting with 3D Gaussian splat b rushes. With our tool, artists can sample volumetric fragments from real-w orld Gaussian splat captures and paint with them in real time. Our tool se amlessly deforms sampled splats along painted strokes, introducing realist ic transitions between seams with diffusion inpainting.\n\nInterest Area: Arts & Design, Gaming & Interactive, New Technologies, Production & Animat ion, Research & Education\n\nRecording: Livestreamed, Not Livestreamed, Re corded, Not Recorded\n\nKeyword: Animation, Art, Artificial Intelligence/M achine Learning, Audio, Augmented Reality, Capture/Scanning, Computer Visi on, Digital Twins, Display, Dynamics, Education, Ethics and Society, Games , Generative AI, Geometry, Modeling, Performance, Pipeline Tools and Work, Real-Time, Rendering, Scientific Visualization, Simulation, Spatial Compu ting, Virtual Reality\n\nRegistration Category: Full Conference, Virtual A ccess, Tuesday\n\n END:VEVENT END:VCALENDAR