BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Ballroom AB DTSTART;TZID=America/Los_Angeles:20250812T180000 DTEND;TZID=America/Los_Angeles:20250812T194500 UID:siggraph_SIGGRAPH 2025_sess323_real_122@linklings.com SUMMARY:Any Character, Any Movement DESCRIPTION:Viren Tellis, Tony Thibault, Dave Savostyanov, Ryan Woodard, a nd Chen Goldberg (Uthana)\n\nGetting any character moving can be done in u nder 5 minutes. Uthana uses the power of AI to create text-to-motion anima tion, real time character control, rig-agnostic auto-retargeting, and moti on stitching to make this possible. Uthana works for any rig, any movement , and any level of animation experience.\n\nInterest Area: Arts & Design, Gaming & Interactive, New Technologies, Production & Animation, Research & Education\n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Rec orded\n\nKeyword: Animation, Art, Artificial Intelligence/Machine Learning , Audio, Augmented Reality, Capture/Scanning, Computer Vision, Digital Twi ns, Display, Dynamics, Education, Ethics and Society, Games, Generative AI , Geometry, Modeling, Performance, Pipeline Tools and Work, Real-Time, Ren dering, Scientific Visualization, Simulation, Spatial Computing, Virtual R eality\n\nRegistration Category: Full Conference, Virtual Access, Tuesday\ n\n END:VEVENT END:VCALENDAR