BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Ballroom AB DTSTART;TZID=America/Los_Angeles:20250812T180000 DTEND;TZID=America/Los_Angeles:20250812T194500 UID:siggraph_SIGGRAPH 2025_sess323@linklings.com SUMMARY:Real-Time Live! DESCRIPTION:Explore cutting-edge, real-time applications across diverse fi elds in this live showcase.\n\nPainting with 3D Gaussian Splat Brushes\n\n We present the first interactive system for painting with 3D Gaussian spla t brushes. With our tool, artists can sample volumetric fragments from rea l-world Gaussian splat captures and paint with them in real time. Our tool seamlessly deforms sampled splats along painted strokes, introducing real isti...\n\n\nKarran Pandey (University of Toronto); Anita Hu (NVIDIA); Hum bert Hardy, Frank Nadeau, and Eloi Champagne (National Film Board of Canad a); Karan Singh (University of Toronto); and Maria Shugrina (NVIDIA)\n---- -----------------\nPUPPIX - Real Time Live Performed Digital Characters Us ing Physical Puppet Twins\n\nLive physical whole-puppet performances are u sed to drive digital animation characters and creatures in real time via p uppix, a new capture system. Experience the effect of interacting with a p rofessionally puppeteered live theatrical puppet character in the room wit h you as it performs its digital ...\n\n\nBen Mars (The Black Laboratory, puppix) and Dik Downey (Opposable Thumb Theatre)\n---------------------\nM iegakure: a Game Where You Explore and Interact With a 4D World\n\nI will show the game Miegakure, in which you are a 3D character inside 4D world. The way we represent the fourth dimension is by taking a 3D slice through the 4D world, similar to how you can take a 2D slice through a 3D world.\n \n\nMarc ten Bosch (MTB Design Works, Inc.)\n---------------------\nDJESTH ESIA: Tangible Multimedia for DJs (For technical reasons this demo won't b e shown during the show)\n\nDJESTHESIA uses tangible interaction to craft real-time audiovisual multimedia, blending sound, visuals, and gestures in to a unified live performance. Combining a DJ setup with motion capture an d projected visuals, DJESTHESIA composes music and visuals from the DJ’s m ixing and gestures, transf...\n\n\nEduardo Castelló Ferrer (IE University, Massachusetts Institute of Technology (MIT))\n---------------------\nInfi niteStudio: 4D Volumetric Capture for Film Making and Beyond\n\nWe present InfiniteStudio, the first 4D volumetric capture system that meets the vis ual fidelity requirements for professional-grade video production. Buildin g upon innovations in 4D Gaussian Splatting, InfiniteStudio reduces produc tion time while unlocking unprecedented creative freedom during post...\n\ n\nJiaming Sun, Siyu Zhang, and Yu Zhang (4DV.ai); Zhi Wang (MediaStorm); Yuke Ding (Independent Artist); and Zhen Xu and Xiaowei Zhou (Zhejiang Uni versity)\n---------------------\nReal Time Path-Tracing with NVIDIA RTX Me gaGeometry\n\nNVIDIA’s RTX Mega Geometry is a technology that accelerates Bounding Volume Hierarchy (BVH) building, enabling path tracing of scenes with up to 100x more triangles. For the first time, we can apply global il lumination to sub-pixel micro geometry in real time.\n\n\nManuel Kraemer, Dylan Lacewell, and Ardavan Kanani (NVIDIA)\n---------------------\nReal-T ime Graphics in Desmos, With Just Math and a Browser\n\nDesmos started as a free graphing calculator that’s now used by most students when learning math. With 100M+ users around the world, it has also become a tool for cre ative exploration, revealing the incredible promise of the next generation of technical designers and mathematical artists. We&#...\n\n\nPooja Shaw and Eli Luberoff (Desmos Studio)\n---------------------\nDescendant: Re-im agining Guangdong Embroidery and Folk Rituals through Digitization\n\nDesc endant pioneers a heritage conservation workflow through cross-platform re al-time tool integration. This hybrid project uses a contemplative VR expe rience to sample and simulate Teochew embroidery and folk rituals, explori ng how digitization reshapes cultural memory practices. By innovating in c ...\n\n\nWei He (Tsinghua University, Chewing Theory Studio) and Chewing T heory, Naishu Hu, and Yangxingyue Wang (Chewing Theory Studio, Tsinghua Un iversity x-lab)\n---------------------\nCrazy Fast Physics! Augmented Vert ex Block Descent in Action!\n\nWe present the fastest physics solver for g ames and interactive applications. Based on the new Augmented Vertex Block Descent method, it can simulate complex interactions of millions of objec ts in real time. It is numerically stable and computationally efficient, a nd it can properly handle frictiona...\n\n\nChris Giles (Independent) and Elie Diaz and Cem Yuksel (University of Utah)\n---------------------\nDraw ing with Light: AI-Driven Visual Synthesis for Real-Time Laser Installatio ns\n\nThis presentation demonstrates my custom system integrating real-tim e AI generation with laser mapping. Using StreamDiffusion via TouchDesigne r, images are created and refined through an interactive feedback loop, th en transformed into laser paths. The system maps both projections and lase r traces o...\n\n\nSpencer Sterling (Access / Disrupt Media)\n------------ ---------\nBackseat Gaming Permitted: Meet the AI Co-Streamer from Streaml abs\n\nDeveloped in partnership with NVIDIA and Inworld AI, Streamlabs’ in telligent streaming assistant is an AI-powered co-host, producer and techn ical assistant for digital creators. Ashray Urs, Head of Streamlabs, will walk audiences through the streaming assistant’s evolving capabilities, w. ..\n\n\nAshray Urs (Streamlabs) and Sean Kaiser (Logitech)\n-------------- -------\nSpatial Sensing: Real-Time Immersive Environmental Sensing\n\nMac hine-Guided Spatial Sensing uses augmented reality and human interaction t o efficiently map environmental fields, such as air flows or gas concentra tions. Continuous real-time data analysis updates the field map and guides the user's handheld sensor to optimal measurement points, enhancing accur a...\n\n\nJulian Humml (California Institute of Technology)\n------------- --------\nAny Character, Any Movement\n\nGetting any character moving can be done in under 5 minutes. Uthana uses the power of AI to create text-to- motion animation, real time character control, rig-agnostic auto-retargeti ng, and motion stitching to make this possible. Uthana works for any rig, any movement, and any level of animation expe...\n\n\nViren Tellis, Tony T hibault, Dave Savostyanov, Ryan Woodard, and Chen Goldberg (Uthana)\n\nInt erest Area: Arts & Design, Gaming & Interactive, New Technologies, Product ion & Animation, Research & Education\n\nRecording: Livestreamed, Not Live streamed, Recorded, Not Recorded\n\nKeyword: Animation, Art, Artificial In telligence/Machine Learning, Audio, Augmented Reality, Capture/Scanning, C omputer Vision, Digital Twins, Display, Dynamics, Education, Ethics and So ciety, Games, Generative AI, Geometry, Modeling, Performance, Pipeline Too ls and Work, Real-Time, Rendering, Scientific Visualization, Simulation, S patial Computing, Virtual Reality\n\nRegistration Category: Full Conferenc e, Virtual Access, Tuesday END:VEVENT END:VCALENDAR