BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:West Building\, Ballroom C DTSTART;TZID=America/Los_Angeles:20250811T161500 DTEND;TZID=America/Los_Angeles:20250811T171500 UID:siggraph_SIGGRAPH 2025_sess283_pros_120@linklings.com SUMMARY:The VFX of The Penguin DESCRIPTION:Johnny Han (HBO); Sigurjon Gardarsson and Goran Pavles (Stormb orn Studios); Adrien Saint Girons (DNEG, ReDefine); Nathaniel Larouche (Pi xomondo, Sony); and Eugene Bondar (FrostFX)\n\nFor the HBO Original Limite d Series THE PENGUIN, 3107 VFX shots were created across 8 episodes. In th is direct sequel to the feature film THE BATMAN, the city is on its knees, making way for Oswald “Oz” Cobb to rise up as the new kingpin of Gotham C ity.\n\nOn-set filming techniques included ground breaking interactive lig hting for the visceral Oz action sequences. AI-driven workflows were emplo yed to heighten the distress of a flood ravaged Gotham City. Young Victor witnesses the loss of his entire family in a flood, facilitated by complex simulations, striking the emotional core of viewers. Oz engages in a car chase filmed dry, but then immersed in torrential rain with a complex mix of classic 2d elements with sophisticated fx animation. New hybrid techniq ues in facial tracking augmented a progression of 10 years of visible torm ent for Sofia Falcone, as she was captive in Arkham Asylum. A car explosio n ruptures the streets creating a massive sinkhole, with the help of new p rocedural destruction tools. All of the VFX were designed to service the c haracters and to tell their stories, to a degree that truly make the resul ts no longer VFX work, but storytelling work. Our goal was for the viewer to not see the VFX, but to feel them. Join us as our team of industry lead ing VFX supervisors present the VFX of THE PENGUIN.\n\nInterest Area: New Technologies, Production & Animation\n\nRecording: Not Livestreamed, Not R ecorded\n\nKeyword: Animation, Artificial Intelligence/Machine Learning, L ighting, Modeling, Pipeline Tools and Work, Rendering, Simulation\n\nRegis tration Category: Full Conference, Monday\n\n END:VEVENT END:VCALENDAR