BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Ballroom AB DTSTART;TZID=America/Los_Angeles:20250813T140000 DTEND;TZID=America/Los_Angeles:20250813T153000 UID:siggraph_SIGGRAPH 2025_sess275@linklings.com SUMMARY:A Journey Through Dystopia: The Last of Us DESCRIPTION:Wētā FX Presents: The Last Of Us Season 2: The Horde\n\nStarti ng with an exciting and challenging client brief – an infected horde thawi ng from frozen stasis to overrun the town of Jackson, and a tight timeline for this ambitious work, meant our Wētā FX team really had something to s ink our teeth into.\n\nVFX Supervisor Nick Epstein and Ani...\n\n\nNick Ep stein (Weta FX) and Dennis Yoo (Wētā FX)\n---------------------\nThrough t he Storm: The VFX of ‘The Last of Us’ from Season One to Season Two\n\nJoi n DNEG VFX Supervisor Stephen James, DFX Supervisor Melaina Mace, and FX S upervisor Roberto Rodricks for a behind-the-scenes look at the visual effe cts that brought the incredible episodic series ‘The Last of Us’ to life! \n\nFollowing the success of its award-winning work on the first ...\n\n\n Stephen James, Melaina Mace, and Roberto Rodricks (DNEG)\n\nInterest Area: Production & Animation\n\nRecording: Not Livestreamed, Not Recorded\n\nKe yword: Animation, Capture/Scanning, Industry Insight, Lighting, Simulation \n\nRegistration Category: Full Conference, Wednesday END:VEVENT END:VCALENDAR