BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Exhibit Hall B DTSTART;TZID=America/Los_Angeles:20250812T100000 DTEND;TZID=America/Los_Angeles:20250812T170000 UID:siggraph_SIGGRAPH 2025_sess263@linklings.com SUMMARY:Immersive Pavilion DESCRIPTION:Magic You: A Poetic VR Journey into the Mind of ADHD\n\nMagic You is a virtual reality interactive narrative coming-of-age story about A DHD, told in a hand-drawn, colouredpencil aesthetic as a magical journey. The artwork hopes to present the experiences and imagination of ADHD pati ents to the audience in a poetic way and give the audience a manifestat.. .\n\n\nTongze Guo, Wen Zhou, Xiangrong Xiao, Ni Ding, Yansong Chen, and Sh aolong Liu (Beijing Normal University)\n---------------------\nBetween Fea thers & Footprints: A Dual Perspective Embodied VR Experience\n\nBetween F eathers & Footprints is a VR experience where players seamlessly shift bet ween human and bird forms, exploring the world through physics-driven flig ht and adaptive perception. Through mini-games, players navigate challenge s using both grounded interaction and aerial movement, showcasing how...\n \n\nXin Feng and Dion Lao (Independent)\n---------------------\nRising Riv er: A VR Personal Odyssey to Your Shadow\n\nRising River is an AI-integrat ed self-analysis VR experience. It began with a question: Can gaming and V R make the therapeutic benefits of Jungian shadow work more accessible to everyone?\n\nThe participant will revive a dried-up river by offering word s that reflect their inner selves, turning their r...\n\n\nLois He (NYU IT P, HYZ Studio); Vio Zhu (New York University, HYZ Studio); and john luo (N ew York University)\n---------------------\nKacho-Zu (Painting of Flowers and Birds) Experience System Using Brushes\n\nThis work is a system for ex periencing the traditional Japanese painting of flowers and birds. Users c an paint pictures on the sliding doors with four different types of brushe s. For example, when a branch is added to a cherry tree, flowers bloom aro und the painted branch.\n\n\nKei Kobayashi (Nagoya City University) and Ka zuma Nagata (Independent)\n---------------------\nHop Step Sing! Everywher e!\n\nA mixed reality music video that allows you to enjoy music and games at the same time using the pass-through function of Quest 3. VR idol Mika sa will visit your room, sing and dance in front of you, and help you defe at monsters that suddenly appear.\n\n\nKenji Ishimaru (Kodansha VR Lab, Lt d.) and Hiroshi Chida (Freelance Director)\n---------------------\nSentime ntVoice: Integrating Emotion AI and VR in Performing Arts\n\nSentimentVoic e is a live VR performance using emotion-tracking AI to amplify immigrant narratives. It transforms surveillance technology into an empathetic story telling tool, actively listening to immigrant stories, responding to voice and facial expressions. Featuring real stories, interactive VR e...\n\n\n Semi Ryu, Miles Popiela, Henry Bryant, Matthew Labella, Hanna Chou, and Ch rystine Rayburn (Virginia Commonwealth University) and Alberto Cano (Virgi nia Tech University)\n---------------------\nSeed of Light: Evoking Emotio nal Connections Between Physical and Virtual Game Players Through Real-Tim e, Mass-Scale Interaction\n\nSeed of Light is an art game where museum vis itors and mass online players connect through an intertwined plotline, med iated by the custom 'Seed' controller. It depicts an artist's journey thro ugh life's chapters, transcending cultural and identity barriers to foster profound empathy and emotional c...\n\n\nLin Yang (thatgamecompany); Chen g Xu (Asian Art Museum); Yang Liu and Jenova Chen (thatgamecompany); Abby Chen (Asian Art Museum); Deqing Sun (New York University); and Wesley Hawk ins, Rachel Thomas, Andrew Finley, Mike Sego, and Ritsu Mizutani (thatgame company)\n---------------------\nPrimordial Reality: Relive the baby's min d and body\n\nThis study explores the primordial sensory experience of hum ans by re-living the experience of having the body and mind of a baby. Thi s experience was achieved using virtual reality (VR) and by wearing a spec ial membrane bodysuit.\n\n\nTaisuke Murakami (Aichi Shukutoku University.) \n---------------------\nLove That Defies Mortality: Asymmetrical Transmed ia Narrative and Interaction in the Chinese Classic Theatre The Peony Pavi lion\n\nLove That Defies Mortality reinterprets The Peony Pavilion using a symmetric VR and cross-media design, creating immersive, non-linear narrat ive experiences. By combining traditional Chinese theatre with modern tech nology, it bridges cultural heritage and contemporary audiences, offering innovative a...\n\n\nDingtian Wang, Zhaolong Wang, Ziyu Kang, and Shan Wan g (Key Laboratory of Intelligent Dramatic Arts Space, Ministry of Educatio n,The Central Academy of Drama,China; The Department of Science Theatre,Th e Central Academy of Drama,China)\n---------------------\nLunar Roving Adv enture: Stepping into Historic Apollo Missions in Virtual Reality\n\nLunar Roving Adventure is a VR game that brings NASA's Apollo lunar missions to life. Designed to engage younger generations, it offers an immersive, int eractive experience that combines historical facts with educational gamepl ay.\n\n\nHuadong Zhang (Rochester Institute of Technology); Lizhou Cao (Ro chester Institute of Technology, University of Maryland Eastern Shore); an d Xuhang Yuan and Chao Peng (Rochester Institute of Technology)\n--------- ------------\nAugmented Reality and Vision-Language Models to Guide Humans Across Manual Tasks\n\nOur system revolutionizes assembly verification by combining CAD-trained detection, AR guidance, and vision-language models. The system eliminates extensive training data needs while providing natur al language feedback. This enables workers of all skill levels to perform complex assemblies accuratel...\n\n\nLuke Kottom, Alejandro Stefan-Zavala, Morteza Gharib, and Julian Humml (California Institute of Technology)\n-- -------------------\nPalace Immersive Goong\n\nRecreate Korea’s Joseon Dyn asty’s last unrealized royal banquet in an immersive LBE VR journey throug h history and culture\n\n\nRene Hyewon Lee (Giioii, Korea National Univers ity of Arts)\n---------------------\nFungiSync: Merging Cyberdelic Mixed R ealities\n\nFungiSync is a cyberdelic mixed reality participatory ritual t hat reprotocolizes bodily contact—for example, the handshake—through masqu erade-style, mushroom-decorated mixed reality masks, enabling participants to merge or exchange their distinct, audio-reactive augmented reality ove rlay...\n\n\nBotao Hu (Reality Design Lab); Danlin Huang (China Academy of Art, Hangzhou); Yilan Tao (Reality Design Lab); Xiaobo Hu (China Academy of Art, Hangzhou); and Rem Rungu Lin (The Hong Kong University of Science and Technology (Guangzhou))\n---------------------\nUnbalanced\n\n“︁Unbala nced”︁ is a multisensory VR simulation that immerses users in the embodied experience of working mothers managing a crying infant, household chores, and job demands. Through interactive stressors and audio-haptic feedback, it fosters empathy and reflection on gender...\n\n\nYi Chun Ko, Yu Wen Hu ang, and Yu Ann Lai (National Tsing Hua University)\n--------------------- \nCathex\n\nCathex is an immersive artistic VR experience that unfolds lik e a virtual poem, guiding players on a philosophical journey of emotional transformation, catharsis, and self-discovery. By engaging in emotion-regu latory movements, players uncover a long-forgotten memory of the universe and their own se...\n\n\nSine Özbilge, Imge Özbilge, and Sarah D'hanens (C innamon Entertainment)\n---------------------\nBridging Physical and Virtu al Realms in Mixed Reality: The Co-Presence Experience in LIAN: Re:Vision\ n\nLIAN: Re:Vision is a Mixed Reality installation that explores love and distance through a co-located, two-player experience. Players navigate nar rative-driven challenges, with their avatars' proximity crucial for surviv al, reflecting on relationship dynamics. Innovative use of pass-through an d occlu...\n\n\nYi Xie, Xuyuan Cai, and Elin Carstensdottir (University of California Santa Cruz)\n---------------------\nThe Grinning Man: A Musica l Virtual Reality Performance\n\nThe Grinning Man VR experience is an inte ractive musical performance of the song 'Labyrinth', from the hit London W est End stage show, motion captured and animated in virtual reality. The p erformance is approximately 5 minutes long and uses head and eye-tracking to create the experience of liveness.\n\n\nMike Richardson (University of Bath), Sarah Campbell and Iain D. Gilchrist (University of Bristol), Danaë Stanton Fraser (University of Bath), Joseph Bell and Dan Efergan (Aardman Animations), and Tom Morris (Tom Morris Productions)\n------------------- --\nMonsteroom: Embodied Giant Pets at Home in Substitutional Reality wit h Movable Furniture and Appliances\n\nWe present Monsteroom, a Substitutio nal Reality -based system integrating virtual reality, movable furniture, and smart appliances to simulate giant virtual pets. It enhances realism t hrough spatial illusions and environmental feedback, enabling immersive, e mbodied interactions beyond traditional vi...\n\n\nJung Shen, Yen-Hua Lai, Meng Wei Lu, Erick Fernando Bautista Muno, Chieh-Hsin Liu, and Chun Wen L in (National Taipei University of Technology); Tse-Yu Pan (National Taiwan University of Science and Technology); and Ping-Hsuan Han (National Taipe i University of Technology)\n---------------------\nExperiencing the Prese nce of Users in Virtual Space Through Sensory Modalities\n\nThis study pro poses a design that enables users to experience the movements of others ou tside their view in a social VR environment through multi-sensory feedback . Users perceive the distance and movement of invisible users through the VR screen content and chair, using scent, vibration and sound to...\n\n\nS eoyoung Lim and Euichul Jung (Seoul National University)\n---------------- -----\nBlossoms Across Time: AI-Assisted Cultural Dialogue Through Diverse Artistic Expressions in VR Intangible Cultural Heritage Experience\n\nIn this demo, we present Timeless Blossoms, a VR-AI system that reimagines Tr aditional Chinese Flower Arrangement, allowing users to create 3D floral c ompositions in an cultural- enriched virtual space while generative AI con verts their designs into real-time Xieyi paintings, merging heritage artis t...\n\n\nYingna Wang (The Hong Kong University of Science and Technology (Guangzhou)); Qingqin Liu (City University of Hong Kong); Xiaoying Wei (Th e Hong Kong University of Science and Technology); and Mingming Fan (The H ong Kong University of Science and Technology (Guangzhou), The Hong Kong U niversity of Science and Technology)\n\nInterest Area: Arts & Design, Gami ng & Interactive, New Technologies, Production & Animation, Research & Edu cation\n\nKeyword: Animation, Art, Artificial Intelligence/Machine Learnin g, Augmented Reality, Computer Vision, Education, Ethics and Society, Game s, Generative AI, Haptics, Modeling, Performance, Real-Time, Simulation, S patial Computing, Virtual Reality\n\nRegistration Category: Full Conferenc e, Experience END:VEVENT END:VCALENDAR