BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:East Building\, Room 8 DTSTART;TZID=America/Los_Angeles:20250813T100000 DTEND;TZID=America/Los_Angeles:20250813T110000 UID:siggraph_SIGGRAPH 2025_sess251_bof_110@linklings.com SUMMARY:“Is the VFX world inevitably moving from CPU to GPU for rendering & compute?” DESCRIPTION:Mark Turner (Entertainment Technologists Inc, MovieLabs) and M ac Moore (CoreWeave)\n\nAs SIGGRAPH attendees grapple with aging infrastru cture (much that predates the pandemic) they are at a critical technologic al inflection point – AI and GPU rendering are accelerating rapidly, shoul d they invest in just GPU technology moving forward, stick with more flexi ble CPU farms or strike a sort of hybrid approach? Whether they’re buying new infrastructure or investing in cloud resources the questions are just as valid. Our session will help attendees understand the pros and cons o f each approach, the economic considerations, where we are in the GPU adop tion curve and insights from those that have already made a migration.\n\n Interest Area: Gaming & Interactive, New Technologies, Production & Animat ion\n\nRecording: Not Livestreamed, Not Recorded\n\nKeyword: Graphics Syst ems Architecture, Hardware, Image Processing, Rendering\n\nRegistration Ca tegory: Full Conference, Experience\n\n END:VEVENT END:VCALENDAR