BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190159Z LOCATION:West Building\, Exhibit Hall B DTSTART;TZID=America/Los_Angeles:20250814T100000 DTEND;TZID=America/Los_Angeles:20250814T150000 UID:siggraph_SIGGRAPH 2025_sess241@linklings.com SUMMARY:Art Gallery DESCRIPTION:The SIGGRAPH 2025 Art Gallery explores the dynamic relationshi ps between nature, art, and technology, showcasing innovative works that e ngage with the rhythms, forms, and systems of the natural world through in teractive and immersive experiences. From biomimicry and sustainable desig n to AR/VR environments and responsive installations, the exhibition highl ights how creative technologies can deepen our connection to—and responsib ility for—the planet.\n\nAtmos Sphaerae\n\nA deep time meditation on the c hanging elemental composition of the atmosphere of the planet Earth. Atmo s Sphaerae was commissioned by Christiane Paul for the DiMoDA 4.0 virtual reality exhibit "Dis/Location," which premiered at Gazelli Art House and w as shown at the ZKM Karlsruhe and the Onassis F...\n\n\nTamiko Thiel (Tami ko Thiel Studio)\n---------------------\nHow to Find the Soul of a Sailor\ n\nHow to Find the Soul of a Sailor is an immersive audio/visual artwork a bout the future of the oceans told from the perspective of the artist’s la te father. A sailor of many years, he left a number of journals from his t ravels as an officer in the Merchant Navy. Collaborating with The New Real ...\n\n\nKasia Molga (Studio Molga)\n---------------------\nAI in the Sky \n\nThe Encephalartos woodii is a cycad believed to be extinct in the wild . Only one specimen was discovered and it has since been propagated in bot anical gardens. However, existing specimens are clones originating from th is single plant and all are male. With the female specimen undiscovered 'A I in the...\n\n\nLaura Cinti (C-LAB)\n---------------------\nMimosa Pithic s\n\n"Mimosa Pithics" revitalizes Hsinchu’s pith paper cultural heritage i n Taiwan by integrating biomimicry, shape memory alloy (SMA) technology, a nd interactive design. This kinetic artwork features pith petals that open and close in response to viewer interaction, evoking the natural movement of...\n\n\nScottie Chih-Chieh Huang (National Tsing Hua University, The B ioLogicDesign Lab); Ming-Hong Wu (Yuan Ze University); and Hsiu-Mei Chang and Chin-Hsun Liu (TONG CAO Culture & Art Studio)\n---------------------\n Plant.play()\n\nPlant.play() reimagines the relationship between plants, h umans, and digital spaces through an interactive installation where a livi ng plant becomes the central player in a pet simulation game. Environmenta l sensors and bioelectrical signals translate the plant’s natural processe s into caregiv...\n\n\nYoonji Lee and Chang Hee Lee (Korea Advanced Instit ute of Science and Technology (KAIST)) and Ali Asadipour (Royal College of Art)\n---------------------\nHeritage Trees\n\nParticle Forest uses machi ne vision to preserve a digital trace of ancient trees of historical, cult ural, and ecological significance in order to build awareness of these cha rismatic megaflora's grandeur and plight.\n\n\nHye Yeon Nam (New Jersey In stitute of Technology (NJIT)) and Brendan Harmon (Louisiana State Universi ty)\n---------------------\nLiquid Views - Echoes of Self (2025)\n\n"Liqui d Views - Echoes of Self (2025) is a video reimagining of the 1992 interac tive installation that blends nature, art, and technology in a reflection on digital identity. It draws on the ancient act of looking into water — a symbol of self-awareness — and uses technology to distort t...\n\n\nWolfg ang Strauss and Monika Fleischmann (ZKM Center for Art and Media Karlsruhe )\n---------------------\nReturn to the North The Virtual Archaeology of E lectronic Orbits\n\nThis work is a 6Dof XR interactive narrative work. The railway network once reshaped the history and visual culture of northern Chinese cities. Ironically, it also witnessed the slow process of resource depletion in these vast areas. While connecting these towns, the railway tracks also isolated the...\n\n\nYin Bing, Chen Lu, Haoqing Zhang, Siyun W ang, Ruiyao Zhu, and Jinyan Yuan (China Academy of Art) and Shuyi Wang (Co mmunication University of China)\n---------------------\nCryoScapes: Lands cape Painting with Water, Ice, and AI\n\nCryoScapes began during Jiabao Li ’s Arctic Circle Artist Residency in Svalbard, inspired by water’s diverse forms—vapor, snow, waves, glaciers, and sea ice. The team developed a 3D ice printing system to create intricate sculptures that evolve with temper ature changes. Roaming wate...\n\n\nJiabao Li (University of Texas Austin, University of Tokyo) and Ziyuan Jiang, Kuan-Ju Wu, and Yasuaki Kakehi (Un iversity of Tokyo)\n---------------------\nAcroType\n\nAcroType is an inte ractive installation where visitors can see themselves composed from numer ous cut-outs on a video screen. Thousands of programmed and animated ants carry bits and pieces of the live video image and constantly recompose thi s video feed bit by bit. Visitors watch themselves appearin...\n\n\nChrist a Sommerer and Laurent Mignonneau\n---------------------\nChoreoFin: Breat hing in the Ocean\n\nChoreoFin is a kinetic dress inspired by aquatic crea tures and mythological beings such as mermaids and amphibian humanoids. It s fins, made from nano-metal-coated fabric, shimmer with multicolored text ures and are animated by fifteen shape-memory alloy actuators. Each actuat or bends in three directi...\n\n\nAkira Nakayasu (Tokyo Metropolitan Unive rsity); Arisa Hirashima, Keisuke Shuto, Miki Yamamura, and Makoto Danjo (J oshibi University of Art and Design); Mina Shibasaki, Saki Sakaguchi, and Kumiko Kushiyama (Tokyo Metropolitan University); and Hiroko Uchiyama (Jos hibi University of Art and Design)\n---------------------\nWe Are Entangle ment\n\nFungi are everywhere, in the air, water, and soil, where they supp ort and mediate between living and non-living. We Are Entanglement invites visitors into an immersive, interactive environment in which humans becom e part of the networks of communication through fungal networks beneath th e floor of a...\n\n\nHaru Hyunkyung Ji (OCAD University, Artificial Nature ) and Graham Wakefield (York University, Toronto)\n---------------------\n Sway: too Numerous to Record\n\nThe "Sway" reimagines bamboo, an ancient t ool of documentation, as a dynamic and symbolic medium to explore contempo rary digital reflections. By integrating the natural movement of bamboo wi th generative digital processes and dynamic capture techniques, it encapsu lates evolving narratives through re...\n\n\nYuyang JIANG (Hong Kong Unive rsity of Science and Technology; Hong Kong University of Science and Techn ology, Guangzhou); Luwen YU (Hong Kong University of Science and Technolog y, Guangzhou; Hong Kong University of Science and Technology); Xiaokang LE I (Hong Kong University of Science and Technology, Guangzhou); Lei HUANG ( China Academy of Art, Hangzhou; College of Social Aesthetic Education); an d Pan Hui (Hong Kong University of Science and Technology, Guangzhou; Hong Kong University of Science and Technology)\n---------------------\nCubic Limit / Liquid Symmetry\n\nManfred Mohr is a recipient of the ACM SIGGRAPH Distinguished Artist Award for Lifetime Achievement in Digital Art.\n\n\n Manfred Mohr\n---------------------\nQuantum Tango\n\nQuantum Tango, 2025, connects Vancouver, London, and Milan through a real-time, interactive di gital artwork. At each location, a screen and camera setup respond to loca l audience movement while revealing dynamic images and colour patterns inf luenced by activity in the other cities. Blending abstract...\n\n\nErnest Edmonds\n---------------------\nFollow the Ship\n\nFollow the Ship (2025) is a generative video work emerging from Matthew Attard’s project I WILL F OLLOW THE SHIP. It explores the convergence of heritage and digital proces ses as a form of contemporary digital drawing. The work integrates eye-tra cking datasets from historical maritime graffiti ...\n\n\nMatthew Attard ( University of Malta; Galleria Michela Rizzo, Venice)\n\nInterest Area: Art s & Design, Gaming & Interactive, New Technologies, Production & Animation , Research & Education\n\nKeyword: Animation, Art, Artificial Intelligence /Machine Learning, Audio, Capture/Scanning, Computer Vision, Digital Twins , Display, Dynamics, Education, Ethics and Society, Fabrication, Games, Ge nerative AI, Haptics, Hardware, Image Processing, Performance, Real-Time, Robotics, Scientific Visualization, Simulation, Spatial Computing, Virtual Reality\n\nRegistration Category: Full Conference, Experience END:VEVENT END:VCALENDAR