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DTSTAMP:20260417T190051Z
LOCATION:West Building\, Ballroom C
DTSTART;TZID=America/Los_Angeles:20250810T090000
DTEND;TZID=America/Los_Angeles:20250810T103000
UID:siggraph_SIGGRAPH 2025_sess172@linklings.com
SUMMARY:Lots 'o' Limbs
DESCRIPTION:Accelerating AEC Workflows with 3D Geospatial Context in Runti
 me Engines\n\nHNTB, a leading infrastructure engineering firm, collaborate
 s with Cesium to enhance AEC workflows by integrating 3D geospatial contex
 t into runtime engines. This partnership reduces modeling time for large-s
 cale projects and introduces tools for efficient editing. Cesium's platfor
 m optimizes and st...\n\n\nPhilip Luhn (HNTB Corporation), Alex Paulson (C
 esium), and Adam Liss and David Willard (HNTB Corporation)\n--------------
 -------\nSurface Constraint Wing Fold System on The Wild Robot\n\nAnimatin
 g bird wing fold poses often requires labor-intensive counter animations. 
 Our innovative surface constraint wing fold system, developed for The Wild
  Robot, enables animators to maintain folded wings seamlessly during dynam
 ic movements. This system streamlines the process, saving time and all...\
 n\n\nYukinori Inagaki, Evan Boucher, Jakob Jensen, and Mike Amos (DreamWor
 ks Animation)\n---------------------\nPainterly Fur and Feathers of The Wi
 ld Robot\n\nFor The Wild Robot, the characters exhibit the sophistication 
 of real fur and feathers in motion. But the final rendered look needed to 
 integrate with a stylized painterly world. In LookDev, brushstrokes of det
 ail are layered like an artist builds up strokes of paint, in response to 
 specific key lig...\n\n\nLisa Connors, Baptiste Van Opstal, and Dan McCann
  (DreamWorks Animation)\n---------------------\nSharing Rig Templates Betw
 een Productions at DreamWorks\n\nDreamWorks has long shared rig templates 
 between different feature productions. Re-use avoids the need to constantl
 y re-invent common behavior. This talk presents a new synchronization para
 digm, based on Premo's new integrated versioning, that allows data to be e
 fficiently synchronized between produ...\n\n\nStuart Bryson and Ben Kwa (D
 reamWorks)\n\nInterest Area: Arts & Design, Gaming & Interactive, Producti
 on & Animation\n\nRecording: Livestreamed, Recorded, Not Recorded\n\nKeywo
 rd: Animation, Digital Twins, Industry Insight, Modeling, Performance, Pip
 eline Tools and Work, Real-Time, Rendering\n\nRegistration Category: Full 
 Conference, Virtual Access, Sunday\n\nSession Chair: Bruno Roy (Autodesk R
 esearch)
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