BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:West Building\, Rooms 301-305 DTSTART;TZID=America/Los_Angeles:20250814T162900 DTEND;TZID=America/Los_Angeles:20250814T165100 UID:siggraph_SIGGRAPH 2025_sess171_gensub_232@linklings.com SUMMARY:Creating the Mudskipper Pile in Disney’s "Moana 2": A Slippery Pro blem Space DESCRIPTION:Alberto J. Luceño Ros and Cecilia Berriz (Walt Disney Animatio n Studios)\n\nCollisions are a key problem in generating complex crowds an imation. The mudskippers in Walt Disney Animation Studios' "Moana 2" prese nted a particularly challenging scenario as they pack tightly together to form a towering pile. Our solution introduces an additional simulation ste p to deform the skinned character meshes to resolve contact.\n\nInterest A rea: Arts & Design, Gaming & Interactive, Production & Animation, Research & Education\n\nRecording: Livestreamed, Recorded\n\nKeyword: Animation, A rt, Artificial Intelligence/Machine Learning, Dynamics, Games, Lighting, M ath Foundations and Theory, Pipeline Tools and Work, Simulation\n\nRegistr ation Category: Full Conference, Virtual Access, Thursday\n\nSession Chair : Taro Narahara (New Jersey Institute of Technology (NJIT), The University of Tokyo)\n\n END:VEVENT END:VCALENDAR