BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190055Z LOCATION:West Building\, Rooms 301-305 DTSTART;TZID=America/Los_Angeles:20250814T154500 DTEND;TZID=America/Los_Angeles:20250814T171500 UID:siggraph_SIGGRAPH 2025_sess171@linklings.com SUMMARY:Crowds (and Songs!) DESCRIPTION:The Cinematography of Songs in Disney's "Moana 2"\n\nThe direc tors of cinematography of “Moana 2” talk through the lighting design and t he camera language used across three of the songs and how it supports the progression of Moana's physical and emotional journey, touching on themes of "Heightened Reality", "Chaotic Theatrics" and "Playful...\n\n\nSucheta Bhatawadekar, Behzad Mansoori-Dara, Adolph Lusinsky, and Rob Dressel (Walt Disney Animation Studios)\n---------------------\nThe Art of Crowds Anima tion\n\nScenes in which multiple characters come to life to achieve a cohe sive performance present a unique set of animation challenges. While the t echniques and workflows evolve, there are constant underlying principles. With examples, we present a distillation of the essence of the art of crow ds animation...\n\n\nAlberto J. Luceño Ros and Jeff Sullivan (Walt Disney Animation Studios)\n---------------------\nHow to Break Crowd Simulation A lgorithms\n\nVirtual crowd simulation is prevalent in graphics and VFX. We demonstrate that widely popular state-of-the-art algorithms fail in sever al basic benchmark cases. With the goal of designing more robust algorithm s, we propose a workaround, which can be easily integrated into real-time applications that...\n\n\nAlexander Chen (The Academy of Math, Science and Engineering) and Tomer Weiss (New Jersey Institute of Technology (NJIT))\ n---------------------\nCreating the Mudskipper Pile in Disney’s "Moana 2" : A Slippery Problem Space\n\nCollisions are a key problem in generating c omplex crowds animation. The mudskippers in Walt Disney Animation Studios' "Moana 2" presented a particularly challenging scenario as they pack tigh tly together to form a towering pile. Our solution introduces an additiona l simulation step to deform the sk...\n\n\nAlberto J. Luceño Ros and Cecil ia Berriz (Walt Disney Animation Studios)\n\nInterest Area: Arts & Design, Gaming & Interactive, Production & Animation, Research & Education\n\nRec ording: Livestreamed, Recorded\n\nKeyword: Animation, Art, Artificial Inte lligence/Machine Learning, Dynamics, Games, Lighting, Math Foundations and Theory, Pipeline Tools and Work, Simulation\n\nRegistration Category: Ful l Conference, Virtual Access, Thursday\n\nSession Chair: Taro Narahara (Ne w Jersey Institute of Technology (NJIT), The University of Tokyo) END:VEVENT END:VCALENDAR