BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190052Z LOCATION:West Building\, Ballroom C DTSTART;TZID=America/Los_Angeles:20250814T090000 DTEND;TZID=America/Los_Angeles:20250814T103000 UID:siggraph_SIGGRAPH 2025_sess169@linklings.com SUMMARY:Animating and Rendering Ooze DESCRIPTION:Code To The Cosmos: Animation Outside the Box, in Pixar's Elio \n\nIn Pixar's Elio, the Universal Users Manual is a sentient alien book “ character” created as a unique collaboration between characters and FX, co nsisting of a stack of pages animated along rigged shaped paths and then p rocessed in Houdini to create the look of individual pages with partic...\ n\n\nTrent Crow, Anna-Christine Lykkegaard, and Eric Anderson (Pixar Anima tion Studios)\n---------------------\nMetaball Madness: Look Development F or A Shapeshifting, Implicit Surface Character On Pixar’s Elio\n\nElio's O OOOO is Pixar's first character created as an implicit surface, visualized with GLSL in our animation software, Presto. This talk will go past the m odel/rig stage and consider look development challenges related to the los s of stable mesh data on a shapeshifting character, resulting in a per...\ n\n\nCatherine Luo, Trent Crow, Fernando de Goes, and Ferdi Scheepers (Pix ar Animation Studios)\n---------------------\nOoze Control: Procedural Sha peshifting FX in Pixar’s Elio\n\nCloning Clay, a space amoeba-like organic cloning matter in Pixar’s Elio (2025), required a suite of procedural FX techniques to land each story beat. In regular collaboration with several departments, this method delivered a range of effects, including dynamic h ero clay FX, secondary rippling...\n\n\nNate Skeen (Pixar Animation Studio s)\n---------------------\nMetaball Madness - The Rigging Of An Implicit S urface Character\n\nWe present a novel character rigging solution develope d for OOOOO, a liquid supercomputer in Pixar's Elio. OOOOO is Pixar’s firs t mesh-free character rig with a hierarchical arrangement of implicit surf ace primitives and operators, allowing for complex transformations and off ers unprecedented ...\n\n\nAnna-Christine Lykkegaard, Andrew Butts, and Ju lian Teo (Pixar Animation Studios)\n\nInterest Area: Production & Animatio n\n\nRecording: Livestreamed, Recorded\n\nKeyword: Animation, Art, Dynamic s, Geometry, Modeling, Pipeline Tools and Work, Rendering, Simulation\n\nR egistration Category: Full Conference, Virtual Access, Thursday\n\nSession Chair: Mark Tucker (SideFX) END:VEVENT END:VCALENDAR