BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:West Building\, Rooms 109-110 DTSTART;TZID=America/Los_Angeles:20250813T104500 DTEND;TZID=America/Los_Angeles:20250813T110700 UID:siggraph_SIGGRAPH 2025_sess164_gensub_461@linklings.com SUMMARY:The Environments of Dune: Prophecy through the Gaussian Splat DESCRIPTION:Peter Nofz (Rodeo FX)\n\nFor the HBO series Dune: Prophecy, we sought to innovate beyond our traditional layouts and previsualization pi peline. We explored a novel approach by integrating Gaussian Splat technol ogy to enhance the quality and efficiency of our CG camera layouts. This t alk will delve into the tangible benefits achieved through this methodolog y.\n\nInterest Area: Arts & Design, Gaming & Interactive, New Technologies , Research & Education\n\nRecording: Livestreamed, Not Livestreamed, Recor ded, Not Recorded\n\nKeyword: Animation, Art, Artificial Intelligence/Mach ine Learning, Augmented Reality, Capture/Scanning, Digital Twins, Display, Education, Games, Generative AI, Geometry, Graphics Systems Architecture, Image Processing, Modeling, Pipeline Tools and Work, Real-Time, Rendering , Simulation, Virtual Reality\n\nRegistration Category: Full Conference, V irtual Access, Wednesday\n\nSession Chair: Josef Spjut (NVIDIA, Duke Unive rsity)\n\n END:VEVENT END:VCALENDAR