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X-LIC-LOCATION:America/Los_Angeles
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TZOFFSETFROM:-0800
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TZNAME:PDT
DTSTART:19700308T020000
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DTSTART:19701101T020000
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BEGIN:VEVENT
DTSTAMP:20260417T190102Z
LOCATION:West Building\, Rooms 109-110
DTSTART;TZID=America/Los_Angeles:20250813T104500
DTEND;TZID=America/Los_Angeles:20250813T123500
UID:siggraph_SIGGRAPH 2025_sess164@linklings.com
SUMMARY:Generative Intelligence
DESCRIPTION:GenAI and Immersive Theater: Moment Factory x Third Rail Proje
 cts\n\nAs part of our GenAI innovation program, Moment Factory collaborate
 d with Third Rail Projects (TRP), a New York-based troupe renowned for its
  immersive and participatory creations, to co-create a unique exploration 
 blending human creativity with the power of generative artificial intellig
 ence tools.\n\n\nJulien Bigeault, Nelly Harvey, Conner Tozier, and Alexis 
 Doyon (Moment Factory)\n---------------------\nThe Environments of Dune: P
 rophecy through the Gaussian Splat\n\nFor the HBO series Dune: Prophecy, w
 e sought to innovate beyond our traditional layouts and previsualization p
 ipeline. We explored a novel approach by integrating Gaussian Splat techno
 logy to enhance the quality and efficiency of our CG camera layouts. This 
 talk will delve into the tangible benefits...\n\n\nPeter Nofz (Rodeo FX)\n
 ---------------------\nNeural Performance Toolset: AI-Powered Human Perfor
 mance Synthesis\n\nMetaphysic’s Neural Performance Toolset offers photorea
 listic, AI-driven human performance synthesis, combining advanced neural a
 rchitectures, identity training, and latent-space manipulation. The system
  delivers unmatched realism and control for cinematic and real-time produc
 tions. Its succes...\n\n\nJo Plaete, Matteo Olivieri-Dancey, Oriel Frigo, 
 Mihai Anton, Sebastian Correa, Simon Deckers, Thomas Salama, Terrence Bann
 on, and Tomas Koutsky (Metaphysic AI)\n---------------------\nBeyond Digit
 al Twins: 3D Gaussian Splatting, Game Engines and Crossmedia Cultural Heri
 tage Representations\n\nWe explore 3D Gaussian Splatting for cultural heri
 tage visualization, integrating game engines to create immersive experienc
 es. Using a historical Hakka mansion in Hong Kong as a case study, we exam
 ine 3DGS’s limitations and potential, demonstrating how emerging workflows
  can enhance digital h...\n\n\nLukasz Mirocha (Hong Kong Baptist Universit
 y, Omni Lucenti)\n\nInterest Area: Arts & Design, Gaming & Interactive, Ne
 w Technologies, Research & Education\n\nRecording: Livestreamed, Not Lives
 treamed, Recorded, Not Recorded\n\nKeyword: Animation, Art, Artificial Int
 elligence/Machine Learning, Augmented Reality, Capture/Scanning, Digital T
 wins, Display, Education, Games, Generative AI, Geometry, Graphics Systems
  Architecture, Image Processing, Modeling, Pipeline Tools and Work, Real-T
 ime, Rendering, Simulation, Virtual Reality\n\nRegistration Category: Full
  Conference, Virtual Access, Wednesday\n\nSession Chair: Josef Spjut (NVID
 IA, Duke University)
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