BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190158Z LOCATION:West Building\, Rooms 211-214 DTSTART;TZID=America/Los_Angeles:20250812T171300 DTEND;TZID=America/Los_Angeles:20250812T173500 UID:siggraph_SIGGRAPH 2025_sess163_pros_123@linklings.com SUMMARY:Beyond the Lens: Tools Fueling VFX Creativity on ‘The Sandman’ DESCRIPTION:John Montegut, Vincent Poitras, and Cedric Tremblay (Raynault vfx)\n\nThis session breaks down the visual and technical work behind two full-CG environments in The Sandman Season 2. From stylized depth and scal e in the Underworld to intricate lens-matching at the Edge of the Dream Wo rld, we share how custom tools shaped the show’s distinctive visual signat ure.\n\nInterest Area: Gaming & Interactive, Production & Animation, Resea rch & Education\n\nRecording: Livestreamed, Not Livestreamed, Recorded, No t Recorded\n\nKeyword: Animation, Dynamics, Games, Image Processing, Indus try Insight, Lighting, Pipeline Tools and Work, Real-Time, Simulation\n\nR egistration Category: Full Conference, Virtual Access, Tuesday\n\nSession Chair: Trina Roy (Pixar, Walt Disney Company)\n\n END:VEVENT END:VCALENDAR