BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190157Z LOCATION:West Building\, Rooms 211-214 DTSTART;TZID=America/Los_Angeles:20250812T165100 DTEND;TZID=America/Los_Angeles:20250812T171300 UID:siggraph_SIGGRAPH 2025_sess163_pros_107@linklings.com SUMMARY:Candy Crush: Simulating Crystal Growth in Avatar: The Last Airbend er DESCRIPTION:Anders Elmholdt, Christoph Hennig, Matthew Kiefer, and Greg Ma ssie (Image Engine)\n\nDiscover how Image Engine simulated geometric cryst als erupting from the floor in Avatar: The Last Airbender to capture the h ero. Using custom Houdini tools, collision-aware systems, and physically i nspired lighting, the team was able to integrate the plate and characters into beautiful final renders to relay the director's vision.\n\nInterest A rea: Gaming & Interactive, Production & Animation, Research & Education\n\ nRecording: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nKeyw ord: Animation, Dynamics, Games, Image Processing, Industry Insight, Light ing, Pipeline Tools and Work, Real-Time, Simulation\n\nRegistration Catego ry: Full Conference, Virtual Access, Tuesday\n\nSession Chair: Trina Roy ( Pixar, Walt Disney Company)\n\n END:VEVENT END:VCALENDAR