BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190059Z LOCATION:West Building\, Rooms 109-110 DTSTART;TZID=America/Los_Angeles:20250814T154500 DTEND;TZID=America/Los_Angeles:20250814T173500 UID:siggraph_SIGGRAPH 2025_sess161@linklings.com SUMMARY:Rigging and Character Animation DESCRIPTION:Puppets to Pixels - Using Live Physical Puppet Performances fo r Digital Animation Characters and Creatures\n\nLive physical whole-puppet performances are used to drive digital animation characters and creatures via puppix, a new capture system. The benefits of having a live puppet ch aracter in the room with actors, directors and other characters are demons trated and discussed, as well as the practical proce...\n\n\nBen Mars (The Black Laboratory, puppix); Dik Downey (Opposable Thumb Theatre); Kristian Moen (University of Bristol); and D. Wolf (Opposable Thumb Theatre, The B lack Laboratory)\n---------------------\nCrafting Malgosha, The Mean Queen ''Gosh'\n\nWe explore Wētā FX's tools and techniques for bringing charact ers to life through the creation of Malgosha, touching on costumes, shader s, simulation, the motion capture process, and animators’ techniques for c reating realistic body and cloth performance.\n\n\nKevin Estey and Sheldon Stopsack (Weta FX)\n---------------------\nHow We Aped It: Thousands of S hots and Character Simulations with Only a Handful of TDs\n\nWe present a modular, asset-centric CFX workflow for costumes and hair/fur. It focuses on individual asset-level simulation set ups, constructing scenes procedur ally through merging assets and solving them together. Shot-specific modif ications and overrides are applied hierarchically, allowing autom...\n\n\n Jefri Haryono, Andrea Merlo, Gios Johnston, and Tim Hawker (Wētā FX)\n---- -----------------\nBodyOpt 2.0 Advancements in Character Deformations at W etaFX\n\nIn the realm of high-end visual effects, achieving lifelike chara cter deformations is both an art and a technical challenge. BodyOpt is the latest evolution in WetaFX’s character deformation pipeline, integrating advanced simulation techniques with artist-friendly workflows to enable ef ficient...\n\n\nNiall Ryan, Tobias Mack, and Christoph Sprenger (WetaFX)\n \nInterest Area: Arts & Design, Gaming & Interactive, New Technologies, Pr oduction & Animation, Research & Education\n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nKeyword: Animation, Art, Artifici al Intelligence/Machine Learning, Capture/Scanning, Digital Twins, Dynamic s, Geometry, Lighting, Modeling, Performance, Pipeline Tools and Work, Rea l-Time, Rendering, Simulation\n\nRegistration Category: Full Conference, V irtual Access, Thursday\n\nSession Chair: Valerie Bernard (Netflix Animati on Studios) END:VEVENT END:VCALENDAR