BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190112Z LOCATION:West Building\, Rooms 301-305 DTSTART;TZID=America/Los_Angeles:20250812T154500 DTEND;TZID=America/Los_Angeles:20250812T173500 UID:siggraph_SIGGRAPH 2025_sess160@linklings.com SUMMARY:Crossing Dimensions: Virtual Productions and Characters DESCRIPTION:Crafting Expressive, Non-Humanoid Alien Characters\n\nThis tal k examines the challenges and innovations in designing and rigging non-hum anoid alien characters with unconventional anatomies for Pixar’s Elio. The team explored creatures with limbless, multi-segmented, and fluid bodies, requiring novel animation and rigging solutions.\n\n\nKevin Singleton, Da niela Dwek, Ozgur Aydogdu, and Anthony Muscarella (Pixar Animation Studios )\n---------------------\nDigital Meets Handmade: Can VP enhance stop-moti on?\n\nAn R&D initiative within Aardman Animations exploring VP technologi es for stop-motion film making. Taking a holistic view of VP from story de velopment through to delivery. Utilising real-time tools, digital twins, a nd a cross platform XR sandbox. Striving to evolve traditional processes, enhancing c...\n\n\nDavid Gray (Aardman Animations, Virtual Pixels); Eve B olotova and Leon Cresdee (Aardman Animations); and Jonah Ling (University of Bristol)\n---------------------\nFrom storytelling to story making: Int eractive techniques to creating immersion in public spaces.\n\nImmersion m ay be ancient, but creating collective, interactive experiences remains a challenge even today. Opaque interfaces, cognitive overload, and co-prese nce can hinder engagement. Through case studies, this talk explores practi cal frameworks for leveraging real-time engines, novel HCI, and lar...\n\n \nChristopher Panzetta (Story 1st Technology 2nd (S1T2))\n---------------- -----\nFabricating Stop Motion Creatures Using CG Grooms\n\nOur groundbrea king groom pipeline for LAIKA's "Wildwood" revolutionizes stop-motion pupp et fabrication through CG-assisted silicone casting. By leveraging the VFX team's 3D models and digital grooms, we were able to scale to the needs o f this epic feature, while providing anisotropic characteristics...\n\n\nM icah Henrie (Brytag Creative, LAIKA)\n\nInterest Area: Arts & Design, Gami ng & Interactive, New Technologies, Production & Animation\n\nRecording: L ivestreamed, Not Livestreamed, Recorded, Not Recorded\n\nKeyword: Animatio n, Art, Augmented Reality, Computer Vision, Digital Twins, Education, Fabr ication, Games, Geometry, Modeling, Real-Time, Spatial Computing, Virtual Reality\n\nRegistration Category: Full Conference, Virtual Access, Tuesday \n\nSession Chair: Veronica Orvalho (Didimo Inc., Universidade do Porto) END:VEVENT END:VCALENDAR