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DTSTAMP:20260417T190057Z
LOCATION:West Building\, Rooms 220-222
DTSTART;TZID=America/Los_Angeles:20250811T140000
DTEND;TZID=America/Los_Angeles:20250811T153000
UID:siggraph_SIGGRAPH 2025_sess151@linklings.com
SUMMARY:Cloth & Other Thin Things
DESCRIPTION:Progressive Dynamics++: A Framework for Stable, Continuous, an
 d Consistent Animation Across Resolution and Time\n\nWe propose a general 
 framework, Progressive Dynamics++, for constructing a family of progressiv
 e dynamics integration methods that advance physical simulation states for
 ward in both time and spatial resolution. We analyze requirements for stab
 le, continuous, and consistent level-of-detail animation ...\n\n\nJiayi Er
 is Zhang (Stanford University, Adobe); Doug James (Stanford University); a
 nd Danny Kaufman (Adobe)\n---------------------\nAutomated Task Scheduling
  for Cloth and Deformable Body Simulations in Heterogeneous Computing Envi
 ronments\n\nThis paper introduces an automated scheduling framework to opt
 imize cloth and deformable simulations across heterogeneous computing devi
 ces. Using an enhanced HEFT algorithm and asynchronous iteration methods, 
 our approach minimizes communication delays and maximizes parallelism. our
  experiments dem...\n\n\nChengzhu He (Xiamen University, Style3D Research)
 ; Zhendong Wang (Style3D Research); Zhaorui Meng, Junfeng Yao, and Shihui 
 Guo (Xiamen University); and Huamin Wang (Style3D Research)\n-------------
 --------\nCloth & Other Thin Things - Interactive Discussion\n\nAfter the 
 summary presentations, attendees will participate in an interactive discus
 sion. Outside the room will be a series of poster boards for authors to ga
 ther around with the audience. Authors are invited to bring any material r
 elated to their paper that could instigate further conversation such...\n\
 n---------------------\nPhysics-inspired Estimation of Optimal Cloth Mesh 
 Resolution\n\nWe propose a method to estimate optimal cloth mesh resolutio
 n based on material stiffness and boundary conditions like shirring or sti
 tching, and dynamic wrinkles from motion-induced collisions. To ensure smo
 oth resolution transitions, we calculate transition distances and generate
  a mesh sizing map...\n\n\nDiyang Zhang, Zhendong Wang, and Zegao Liu (Sty
 le3D Research); Xinming Pei (State Key Laboratory of CAD & CG, Zhejiang Un
 iversity; Style3D Research); Weiwei Xu (State Key Laboratory of CAD & CG, 
 Zhejiang University); and Huamin Wang (Style3D Research)\n----------------
 -----\nLifting the Winding Number: Precise Discontinuities in Neural Field
 s for Physics Simulation\n\nWe designed a neural field capable of capturin
 g a diverse family of discontinuities, enabling the simulation of cuts in 
 thin-walled deformable structures. By lifting input coordinates using gene
 ralized winding numbers, our approach models discontinuities explicitly an
 d flexibly, supporting accurate,...\n\n\nYue Chang, Mengfei Liu, and Zhech
 eng Wang (University of Toronto); Peter Yichen Chen (MIT CSAIL); and Eitan
  Grinspun (University of Toronto)\n---------------------\nHigh-performance
  CPU Cloth Simulation Using Domain-decomposed Projective Dynamics\n\nThis 
 paper presents a CPU-based cloth simulation algorithm that partitions garm
 ent models into domains that can be processed by each individual CPU core.
  Using projective dynamics with domain-level parallelization, this method 
 achieves high performance comparable to  GPU methods and runs about an or.
 ..\n\n\nZixuan Lu, Ziheng Liu, and Lei Lan (University of Utah); Huamin Wa
 ng (Style3D Research); Yuko Ishiwaka (SoftBank); Chenfanfu Jiang (UCLA); K
 ui Wu (LightSpeed Studios); and Yin Yang (University of Utah)\n-----------
 ----------\nReal-Time Knit Deformation and Rendering\n\nIn this work, we i
 ntroduce the first real-time framework that integrates yarn-level simulati
 on with fiber-level rendering. The whole system provides real-time perform
 ance and has been evaluated through various application scenarios, includi
 ng knit simulation for small patches and full garments and y...\n\n\nTao H
 uang (LightSpeed Studios), Haoyang Shi (University of Utah), Mengdi Wang a
 nd Yuxing Qiu (LightSpeed Studios), Yin Yang (University of Utah), and Kui
  Wu (LightSpeed Studios)\n\nInterest Area: Research & Education\n\nRecordi
 ng: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nRegistration
  Category: Full Conference, Virtual Access, Monday\n\nSession Chair: Yin Y
 ang (University of Utah, Style3D Research)
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