BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190105Z LOCATION:West Building\, Rooms 220-222 DTSTART;TZID=America/Los_Angeles:20250814T090000 DTEND;TZID=America/Los_Angeles:20250814T103000 UID:siggraph_SIGGRAPH 2025_sess134@linklings.com SUMMARY:Lightning Fast Geometry DESCRIPTION:Lighting Fast Geometry - Interactive Discussion\n\nAfter the s ummary presentations, attendees will participate in an interactive discuss ion. Outside the room will be a series of poster boards for authors to gat her around with the audience. Authors are invited to bring any material re lated to their paper that could instigate further conversation such...\n\n ---------------------\nDynamic Mesh Processing on the GPU\n\nIntroducing t he first GPU-based system for dynamic triangle mesh processing, delivering order-of-magnitude speedups over CPU solutions across diverse application s. Our system uses patch-based data structure, speculative conflict handli ng, and a novel programming model, enabling robust, high-performa...\n\n\n Ahmed H. Mahmoud (Computer Science and Artificial Intelligence Laboratory (CSAIL), Massachusetts Institute of Technology (MIT)) and Serban D. Porumb escu and John D. Owens (University of California, Davis)\n---------------- -----\nSphere Carving: Bounding Volumes for Signed Distance Fields\n\nWe i ntroduce Sphere Carving, a method for automatically computing bounding vol umes for conservative implicit surface. SDF queries define a set of sphere s, from which we extract intersection points, used to compute a bounding v olume with guarantees. Sphere Carving is conceptually simple and independe ...\n\n\nHugo Schott (INSA, Lyon; Adobe); Théo Thonat and Thibaud Lambert (Adobe); Eric Guérin (INSA, Lyon); Eric Galin (Université Claude Bernard L yon 1); and Axel Paris (Adobe)\n---------------------\nIn Search of Empty Spheres: 3D Apollonius Diagrams on GPU\n\nWe introduce a novel constructio n algorithm of 3D Apollonius diagrams designed for GPUs. Our method featur es a fast execution while allowing a comprehensive computation. This is ma de possible thanks to a light data structure, a cell update procedure and a spacial exploration strategy all designed to...\n\n\nCyprien Plateau--Ho lleville (Université de Limoges, XLIM); Benjamin Stamm (Universität Stuttg art, Institute of Applied Analysis and Numerical Simulation); Vincent Nivo liers (Université Claude Bernard Lyon 1, LIRIS); and Maxime Maria and Stép hane Mérillou (Université de Limoges, XLIM)\n---------------------\nStocha stic Barnes-Hut Approximation for Fast Summation on the GPU\n\nWe present a novel stochastic version of the Barnes-Hut approximation. Regarding the level-of-detail (LOD) family of approximations as control variates, we con struct an unbiased estimator of the kernel sum being approximated. Through several examples in graphics, we demonstrate that our method outpe...\n\n \nAbhishek Madan (University of Toronto); Nicholas Sharp, Francis Williams , and Ken Museth (NVIDIA); and David I.W. Levin (University of Toronto, NV IDIA)\n---------------------\nUltraMeshRenderer: Efficient Structure and M anagement of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes\n\nThis paper presents UltraMeshRenderer, a GPU out-of-core method for real-time rendering of 3D scenes with billions of vertices and triang les. It features a balanced hierarchical mesh, coherence-based LOD selecti on, and parallel in-place GPU memory management, achieving efficient data transfer and me...\n\n\nHuadong Zhang (Rochester Institute of Technology); Lizhou Cao (Rochester Institute of Technology, University of Maryland Eas tern Shore); and Chao Peng (Rochester Institute of Technology)\n---------- -----------\nFast Determination and Computation of Self-intersections for NURBS Surfaces\n\nDetecting surface self-intersections is crucial for CAD modeling to prevent issues in simulation and manufacturing. This paper pre sents an algebraic signature-based algorithm for fast determining self-int ersections of NURBS surfaces. This signature is then recursively cross-use d to compute the self-...\n\n\nKai Li and Xiaohong Jia (State Key Laborato ry of Mathematical Sciences, Academy of Mathematics and Systems Science, C hinese Academy of Sciences; University of Chinese Academy of Sciences); Fa lai Chen (University of Science and Technology of China); and Kai Li\n\nIn terest Area: Research & Education\n\nRecording: Livestreamed, Not Livestre amed, Recorded, Not Recorded\n\nRegistration Category: Full Conference, Vi rtual Access, Thursday\n\nSession Chair: Edward Chien (Boston University) END:VEVENT END:VCALENDAR