BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190114Z LOCATION:West Building\, Rooms 220-222 DTSTART;TZID=America/Los_Angeles:20250814T154500 DTEND;TZID=America/Los_Angeles:20250814T171500 UID:siggraph_SIGGRAPH 2025_sess133@linklings.com SUMMARY:More Than it Looks Like DESCRIPTION:Uncertainty for SVBRDF Acquisition using Frequency Analysis\n\ nWe quantify uncertainty for SVBRDF acquisition from multi-view captures u sing entropy. The otherwise heavy computation is accelerated in the freque ncy domain, yielding a practical, efficient method. We apply uncertainty t o improve SVBRDF capture by guiding camera placement, inpainting uncertain regi...\n\n\nRuben Wiersma (ETH Zürich); Julien Philip (Netflix Eyeline S tudios); Miloš Hašan, Krishna Mullia, and Fujun Luan (Adobe Research); Elm ar Eisemann (Delft University of Technology); and Valentin Deschaintre (Ad obe Research)\n---------------------\nSynchronized tracing of primitive-ba sed implicit volumes\n\nThe paper presents a tile-based rendering pipeline for modeling with implicit volumes, using blobtrees and smooth CSG operat ors. It requires no preprocessing when updating primitives and ensures eff icient ray processing with sphere tracing. The method uses a low-resolutio n A-buffer and bottom-up tre...\n\n\nCédric Zanni (Université de Lorraine CNRS, Inria, LORIA) and Cédric Zanni\n---------------------\nPaRas: A Rast erizer for Large-Scale Parametric Surfaces\n\nHigher-order surfaces enable compact, smooth geometry but require efficient rendering. We introduce Pa Ras, a GPU-based rasterizer that directly renders parametric surfaces, avo iding costly tessellation. It integrates seamlessly into existing pipeline s, outperforming traditional methods for quartic t...\n\n\nKechun Wang and Renjie Chen (University of Science and Technology of China)\n------------ ---------\nFeeling Blue or Seeing Red? Investigating the effect of light c olor, shadow and realism on the perception of emotion of real and virtual humans\n\nThis study explores how light color influences the perception of emotion of virtual characters. By analyzing various lighting conditions, including red and blue hues, we reveal how light affects emotion intensity , recognition, and genuineness. Findings show that lighting, realism, and shadows are ke...\n\n\nRachel McDonnell and Bharat Vyas (Trinity College D ublin), Uros Sikimic (Epic Games), and Pisut Wisessing (CMKL University)\n ---------------------\nMore Than it Looks Like - Interactive Discussion\n\ nAfter the summary presentations, attendees will participate in an interac tive discussion. Outside the room will be a series of poster boards for au thors to gather around with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such...\n\n---------------------\nAppearance-aware Multi-view SVBRDF Reco nstruction via Deep Reinforcement Learning\n\nThis paper introduces an app earance-aware adaptive sampling method using deep reinforcement learning t o optimize the reconstruction of spatially-varying BRDFs from minimal imag es. By modeling the sampling as a sequential decision-making problem, the method identifies the next best view-lighting pair...\n\n\nPengfei Zhu, Ji e Guo, Yifan Liu, Qi Sun, Yanxiang Wang, and Keheng Xu (Nanjing University ); Ligang Liu (University of Science and Technology of China); and Yanwen Guo (Nanjing University)\n---------------------\nStreaming-Aware Neural Mo nte Carlo Rendering Framework with Unified Denoising-Compression and Clien t Collaboration\n\nTo reduce the high rendering costs and transmission ban dwidth requirements of path tracing-based cloud rendering, we propose a no vel streaming-aware rendering framework that is able to learn a joint opti mal model integrating two path-tracing acceleration (adaptive sampling and denoising) and video c...\n\n\nHangming Fan, Yuchi Huo, Chuankun Zheng, a nd Chonghao Hu (State Key Laboratory of CAD & CG, Zhejiang University); Ya zhen Yuan (Game Engine Department, CROS, Tencent, China); and Rui Wang (St ate Key Laboratory of CAD & CG, Zhejiang University)\n\nInterest Area: Res earch & Education\n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nRegistration Category: Full Conference, Virtual Access, Th ursday\n\nSession Chair: Dario Seyb (Valve Software) END:VEVENT END:VCALENDAR