BEGIN:VCALENDAR
VERSION:2.0
PRODID:Linklings LLC
BEGIN:VTIMEZONE
TZID:America/Los_Angeles
X-LIC-LOCATION:America/Los_Angeles
BEGIN:DAYLIGHT
TZOFFSETFROM:-0800
TZOFFSETTO:-0700
TZNAME:PDT
DTSTART:19700308T020000
RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0700
TZOFFSETTO:-0800
TZNAME:PST
DTSTART:19701101T020000
RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTAMP:20260417T190159Z
LOCATION:West Building\, Rooms 211-214
DTSTART;TZID=America/Los_Angeles:20250814T140000
DTEND;TZID=America/Los_Angeles:20250814T153000
UID:siggraph_SIGGRAPH 2025_sess130@linklings.com
SUMMARY:Textures, Tiles & Codes
DESCRIPTION:Texture Size Reduction Through Symmetric Overlap and Texture C
 arving\n\nWe develop a method to compress textures and UVs for meshes in a
  content-aware way. We combine this with overlapping and folding symmetric
  UV charts, and demonstrate our approach on a dataset from Sketchfab. We o
 utperform prior work in visual similarity to the original mesh.\n\n\nJulia
 n Knodt and Xifeng Gao (LightSpeed Studios) and Julian Knodt\n------------
 ---------\nEscher Tile Deformation via Closed-Form Solution\n\nA real-time
  deformation method for Escher tiles --- interlocking organic forms that s
 eamlessly tessellate the plane following symmetry rules. Rather than treat
 ing tiles as mere boundaries, we consider them as textured shapes, ensurin
 g that both the boundary and interior deform simultaneously. The de...\n\n
 \nCrane He Chen (Industrial Light & Magic, Northeastern University) and Vl
 adimir Kim (Adobe)\n---------------------\nAlignTex: Pixel-Precise Texture
  Generation from Multi-view Artwork\n\nAlignTex is a novel framework for g
 enerating high-quality textures from 3D meshes and multi-view artwork. It 
 improves texture generation by ensuring both appearance detail and geometr
 ic consistency, outpacing traditional methods in quality and efficiency, m
 aking it a valuable tool for 3D asset creat...\n\n\nYuqing Zhang, Hao Xu, 
 and Yiqian Wu (Zhejiang University; State Key Laboratory of CAD&CG, Zhejia
 ng University); Sirui Chen and Sirui Lin (Zhejiang University); Xiang Li (
 Shenzhen University); Xifeng Gao (Lightspeed Studios, Tencent America); an
 d Xiaogang Jin (Zhejiang University; State Key Laboratory of CAD&CG, Zheji
 ang University)\n---------------------\nClaycode: Stylable and Deformable 
 2D Scannable Codes\n\nWe introduce a novel scannable 2D code where the pay
 load is stored in the topology of nested color regions, abandoning traditi
 onal matrix-based approaches (e.g., QRCodes). Claycodes can be largely def
 ormed, styled, and animated. We present a mapping between bits and topolog
 ies, shape-constrained ren...\n\n\nMarco Maida, Alberto Crescini, Marco Pe
 rronet, and Elena Camuffo (Independent Researcher)\n---------------------\
 nTextures, Tiles & Codes - Interactive Discussion\n\nAfter the summary pre
 sentations, attendees will participate in an interactive discussion. Outsi
 de the room will be a series of poster boards for authors to gather around
  with the audience. Authors are invited to bring any material related to t
 heir paper that could instigate further conversation such...\n\n----------
 -----------\nElevating 3D Models: High-Quality Texture and Geometry Refine
 ment from a Low-Quality Model\n\nElevate3D transforms low-quality 3D model
 s into high-quality assets through iterative texture and geometry refineme
 nt. At its core, HFS-SDEdit refines textures generatively while preserving
  the input’s identity leveraging high-frequency guidance. The resulting te
 xture then guides geometry refi...\n\n\nNuri Ryu, Jiyun Won, Jooeun Son, a
 nd Minsu Gong (POSTECH); Joo-Haeng Lee (Pebblous); and Sunghyun Cho (POSTE
 CH)\n---------------------\nThe Mokume Dataset and Inverse Modeling of Sol
 id Wood Textures\n\nWe present the Mokume dataset for solid wood texturing
 , comprising nearly 190 samples from various species. Using this dataset, 
 we propose an inverse modeling pipeline to infer volumetric wood textures 
 from surface photographs, employing inverse procedural texturing and neura
 l cellular automata (NCA...\n\n\nMaria Larsson (The University of Tokyo); 
 Hodaka Yamaguchi (Gifu Prefecture Research Institute for Human Life Techno
 logy, Nihon University); Ehsan Pajouheshgar (École Polytechnique Féderale 
 de Lausanne (EPFL)); I-Chao Shen and Kenji Tojo (The University of Tokyo);
  Chia-Ming Chang (National Taiwan University of Arts); Lars Hansson (Luleå
  University of Technology, Norwegian University of Science and Technology)
 ; Olof Broman (Luleå University of Technology); Takashi Ijiri (Shibaura In
 stitute of Technology); Ariel Shamir (Reichman University); Wenzel Jakob (
 The University of Tokyo, École Polytechnique Féderale de Lausanne (EPFL));
  and Takeo Igarashi (The University of Tokyo)\n\nInterest Area: Research &
  Education\n\nRecording: Livestreamed, Not Livestreamed, Recorded, Not Rec
 orded\n\nRegistration Category: Full Conference, Virtual Access, Thursday
END:VEVENT
END:VCALENDAR
