BEGIN:VCALENDAR VERSION:2.0 PRODID:Linklings LLC BEGIN:VTIMEZONE TZID:America/Los_Angeles X-LIC-LOCATION:America/Los_Angeles BEGIN:DAYLIGHT TZOFFSETFROM:-0800 TZOFFSETTO:-0700 TZNAME:PDT DTSTART:19700308T020000 RRULE:FREQ=YEARLY;BYMONTH=3;BYDAY=2SU END:DAYLIGHT BEGIN:STANDARD TZOFFSETFROM:-0700 TZOFFSETTO:-0800 TZNAME:PST DTSTART:19701101T020000 RRULE:FREQ=YEARLY;BYMONTH=11;BYDAY=1SU END:STANDARD END:VTIMEZONE BEGIN:VEVENT DTSTAMP:20260417T190105Z LOCATION:West Building\, Rooms 301-305 DTSTART;TZID=America/Los_Angeles:20250811T154500 DTEND;TZID=America/Los_Angeles:20250811T173500 UID:siggraph_SIGGRAPH 2025_sess113@linklings.com SUMMARY:Beautiful Effects DESCRIPTION:Beautiful Effects - Interactive Discussion\n\nAfter the summar y presentations, attendees will participate in an interactive discussion. Outside the room will be a series of poster boards for authors to gather a round with the audience. Authors are invited to bring any material related to their paper that could instigate further conversation such...\n\n----- ----------------\nKernel Predicting Neural Shadow Maps\n\nWe present a nov el shadow method named kernel predicting neural shadow mapping. By modelin g soft shadow values as pixelwise local filtering from basic hard shadow v alues, we trained a neural network to predict local filter weights, achiev ing accurate and temporally-stable soft shadows with good gene...\n\n\nXue jun Hu, Jinfan Lu, and Kun Xu (Tsinghua University)\n--------------------- \nBernstein Bounds for Caustics\n\nWe derive vertex position and irradianc e bounds for each triangle tuple, introducing a bounding property of ratio nal functions on the Bernstein basis, to significantly reduce the search d omain when systematically simulating specular light transport.\n\n\nZhimin Fan, Chen Wang, Yiming Wang, Boxuan Li, and Yuxuan Guo (Nanjing Universit y); Ling-Qi Yan (University of California Santa Barbara); and Yanwen Guo a nd Jie Guo (Nanjing University)\n---------------------\nStroke Transfer fo r Participating Media\n\nWe present a stroke-based method for transforming dynamic 3D scenes with smoke, fire, or clouds into painterly animations. Learning from user-provided exemplars, our system transfers stroke styles— color, width, length, and orientation—while preserving motion and structur e. This enables e...\n\n\nNaoto Shirashima (AGU); Hideki Todo (Takushoku U niversity); Yuki Yamaoka (AGU); Shizuo Kaji (Kyushu University, Kyoto Univ ersity); and Kunihiko Kobayashi, Haruna Shimotahira, and Yonghao Yue (AGU) \n---------------------\nReservoir Splatting for Temporal Path Resampling and Motion Blur\n\nWe introduce reservoir splatting, a technique preservin g exact primary hits during temporal ReSTIR. This approach makes temporal path resampling more robust under motion, especially for regions with high -frequency detail. We further demonstrate how reservoir splatting naturall y enables ReSTIR suppor...\n\n\nJeffrey Liu (University of Illinois Urbana -Champaign); Daqi Lin, Markus Kettunen, and Chris Wyman (NVIDIA); and Ravi Ramamoorthi (NVIDIA, University of California San Diego)\n--------------- ------\nGuided Lens Sampling for Efficient Monte Carlo Circle-of-Confusion Rendering\n\nA guided lens sampling technique that improves Monte Carlo r endering of depth-of-field by projecting a global 3D radiance field into l ens space via bipolar-cone projection. This method efficiently targets hig h-contribution regions, significantly reducing noise and improving converg ence for circle-of...\n\n\nJiawei Huang (International Digital Economy Aca demy), Shaokun Zheng and Kun Xu (Tsinghua University), Yoshifumi Kitamura (Tohoku University), and Jiaping Wang (International Digital Economy Acade my)\n---------------------\nSpherical Lighting with Spherical Harmonics He ssian\n\nWe introduce spherical harmonics Hessian and solid spherical harm onics, a variant of spherical harmonics, to compute the spherical harmonic s Hessian efficiently and accurately to the computer graphics community. T hese mathematical tools are used to develop an analytical representation o f the Hessian...\n\n\nKei Iwasaki (Saitama University, Prometech CG Resear ch) and Yoshinori Dobashi (Hokkaido University, Prometech CG Research)\n-- -------------------\nModeling and Rendering Glow Discharge\n\nThis work pr esents a physically-based model for simulating and rendering glow discharg e, a luminous plasma effect seen in neon lights and gas discharge lamps. T he model captures particle interactions and emission dynamics, integrates into volume rendering systems, and enables realistic, interactive ...\n\n\ nVenkataram Edavamadathil Sivaram, Ravi Ramamoorthi, and Tzu-Mao Li (Unive rsity of California San Diego)\n\nInterest Area: Research & Education\n\nR ecording: Livestreamed, Not Livestreamed, Recorded, Not Recorded\n\nRegist ration Category: Full Conference, Virtual Access, Monday\n\nSession Chair: Nima Kalantari (Texas A&M University) END:VEVENT END:VCALENDAR