Presentation
Quadric-Based Silhouette Sampling for Differentiable Rendering
DescriptionPhysically based differentiable rendering computes gradients of the rendering equation. The task is made difficult by discontinuities in the integrand at object silhouettes. To address this challenge, we propose a novel edge sampling approach that outperforms the state-of-the-art among unidirectional differentiable renderers.

Event Type
Technical Paper
TimeTuesday, 12 August 20252:40pm - 2:50pm PDT
LocationWest Building, Rooms 301-305
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Session Time & Location
Sunday, 10 August 20256:00pm - 8:45pm PDTWest Building, Ballroom AB
Tuesday, 12 August 20252:00pm - 3:30pm PDTWest Building, Rooms 301-305
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