Presentation

Adaptive Tetrahedral Grids for Volumetric Path-Tracing
DescriptionWe advertise the use of tetrahedral grids constructed via the longest edge bisection algorithm for rendering volumetric data with path tracing. Our GPU implementation outperforms regular grids by up to a speed-up factor of 30 and allows to render production assets in real time.
Event Type
Talk
TimeSunday, 10 August 20259:22am - 9:44am PDT
LocationWest Building, Rooms 301-305
Session TimeSunday, 10 August 20259:00am - 10:30am PDT
LocationWest Building, Rooms 301-305
Interest Areas
Research & Education
Recordings
Livestreamed
Recorded
Keywords
Rendering